NationStates Jolt Archive


Wolf Inc. Air Planes Store (pics)

29-08-2003, 01:03
Fighter:

The F-310 Ghosthawk Fighter $50,000,000

http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/MI_F-310_Ghosthawk.gif
Designation: XF-310 Ghosthawk
Vehicle Type: Twin Engine Interceptor
Crew: One

Statistical Data:
Length: 56 feet 6 inches (17.2 meters)
Wingspan: 53 feet 3 inches (16.2 meters)
Height: 15 feet (4.6 meters)
Weight: 10.5 tons (9.5 metric tons) empty, 14.2 tons (12.9 metric tons) standard combat load, and 18.5 tons (16.8 metric tons) maximum takeoff load.
Power System: Fusion Reactor with five year lifespan
Top Speed: Mach 3.1
Cargo: Minimal (Storage for small equipment), does not include ordnance bays. Ordnance bay, of emptied of ordnance can carry up to 6,000 lbs (2,725 kg) of cargo.

Weapon Systems:
Gun Pod Mounts (2): Instead of having fixed dogfighting and strafing weapons, the fighter has two special mounts in the nose of the fighter that can use either a laser cannon or a rail gun. Because of concerns about frame damage, it is not recommended that one mount carry a laser cannon and the other carry the rail gun. Laser cannons have the advantage of not needing ammunition and pilots can remain in combat longer. Rail guns have the advantage of being useful against targets that are impervious to energy.
Laser Cannons (2): The aircraft's laser cannons are from the barrels and inner working of the JA-12 Assault Rifle. The laser cannons pull power directly from the fusion reactor of the aircraft.
Maximum Effective Range: 4,000 feet (1,200 meters).
Mega-Damage: 4D6 for one cannon, 8D6 for both cannons, 1D6x10+10 for three round burst from one cannon, 2D6x10+20 for three round burst from both barrels (6 total shots)
Rate of Fire: 100 shot in 1 min.
Payload: Effectively Unlimited (Draws Power off the main engines).
Two (2) NG-202 Rail Guns: The pilot has two copies of the NG-202 as forward firing guns. They are set up like the NG-202 on the Samson power armor with a greater rate of fire. The aircrafts used by Wolf Inc. uses APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) ammo that increases damage
Maximum Effective Range: 4,000 feet (1200 meters)
Mega Damage: Normal Ammo; 1D6x10 MDC per burst of 60 rounds (Does not fire single shot) for one rail gun or 2D6x10 MDC for both cannons. APFSDS Ammo; 2D4x10 MDC per burst of 60 rounds (Does not fire single shot) for one rail gun or 4D4x10 MDC for both cannons.
Rate of fire: 50 shot in 1 min.
Payload: 3000 rounds each gun, That is 50 Bursts for each rail gun.
Ordnance Bay: The fighter has a large bay in the main body that carry a wide variety of different ordnance types. Ordnance types include missiles and bombs. Missile and bomb sizes may be mixed between different types of ordnance but an ordnance drop or launch must include the same type and size of ordnance. Ordnance may be carried at the rate of four short range missiles, four light bombs, two medium range missiles, or two medium bombs for one long range missile or heavy bomb. Both guided and unguided ordnance may be carried.
Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at.
Mega Damage: Varies by missile or bomb type.
Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two to four but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley)
Payload: 16 short range missiles or light bombs, 8 medium range missiles or medium bombs, or 4 long range missile or heavy bomb. Ordnance can be mixed and torpedoes and depth charges may be carried as well as missiles and bombs.
Wing Hard Points (4): The Ghosthawk has four hard points for ordnance and equipment. The hard points can be used to carry missiles, bombs, and rocket packs as needed by the mission. Missiles, rocket packs, and bombs can be mixed or matched but all ordnance on a hard point must be the same type. Carrying ordnance on the aircrafts external hard points negates the aircraft's stealth from the bottom, sides, front, and back of the aircraft. The aircraft will retain normal stealth from the top when carrying wing mounted ordnance. Reduce Stealth by 10% for every hard point carrying ordnance.
Bombs and Missiles: The only restriction is that a hard point must carry all the same type of missiles or bombs. Both unguided and guided bombs can be carried.
Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at.
Mega Damage: Varies by missile or bomb type.
Rate of Fire: Missiles can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley)
Payload: One long range missile or heavy bomb, two medium range missile or medium bombs, or four short range missiles or light bombs (see above - all ordnance on a hard point must be the same size and type of ordnance)
Mini-Missile Pod: Large capacity mini-missile pod. The mini missile pods are normally carried for ground strafing, anti-troop, and anti-emplacement attacks. Normal missile used are armor piercing, plasma, or fragmentation mini-missiles.
Maximum Effective Range: Varies with missile types, mini-missiles only. Mega Damage: Varies with mini-missile types.
Rate of fire: Each pod can fire one at a time or in volleys of 2, 4, 8, or 16 and can be linked with other mini missile pods for greater number of missiles (Counts as one attack no matter how many missiles in volley)
Payload: each pod carries 16 mini-missile.
Advanced Towed Decoys (4): Pod takes place of all ordnance on the Hard Point. The aircraft can carry a special pod that carries four advanced towed decoy drones. These drones are dragged about 328 feet (100 meters) behind the aircraft on a thin cable. Each is a specially designed radar lure that creates a radar image to mimic the aircraft. The decoy has a special jammer that is designed to decoy missiles that have been programmed to home on jamming signals. If decoys are not destroyed, they can be recovered and repaired. Rifts Earth decoy systems are assumed to not operate against Phase World weapons due to technological difference.
M.D.C.: 5
Effects: The decoy has an 80% chance of fooling ordinary non military radars and non smart guided missiles, the decoy has a 50% chance of fooling military level radars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military radars (Like those of the New Navy and Triax) and smart missiles. Against missiles homing on a jamming signal, jamming has an 40% chance of tricking missiles if both the aircraft and missile are jamming and an 80% chance if the jamming system on the aircraft is deactivated before the missile reaches it.
Range: Not Applicable although decoy is deployed 328 feet (100 meters) from the aircraft
Rate of fire: One can be deployed at a time and requires 15 seconds to deploy (Reel Out) another decoy
Payload: 4 Decoys each.
Anti-Missile Chaff Dispenser: Located at the very tail of the fighter are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy's attack. Also note that the chaff cloud will also blind flying monsters that fly through cloud. They will suffer the following penalties: reduce melee attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee rounds.
Payload: Eight (8)
Advanced Towed Decoys (4): These are mounted in dispensers near the middle the fighter's wings with two decoys in the dispenser on either wing. These drones are dragged about 328 feet (100 meters) behind the aircraft on a thin cable. Each is a specially designed radar lure that creates a radar image to mimic the aircraft. The decoy has a special jammer that is designed to decoy missiles that have been programmed to home on jamming signals. If decoys are not destroyed, they can be recovered and repaired.
M.D.C.: 5
Effects: The decoy has an 80% chance of fooling ordinary non military radars and non smart guided missiles, the decoy has a 50% chance of fooling military level radars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military radars (Like those of the New Navy and Triax) and smart missiles. Against missiles homing on a jamming signal, jamming has an 40% chance of tricking missiles if both the aircraft and missile are jamming and an 80% chance if the jamming system on the aircraft is deactivated before the missile reaches it.
Range: Not Applicable although decoy is deployed 328 feet (100 meters) from the aircraft
Rate of fire: One can be deployed at a time and requires 15 seconds to deploy (Reel Out) another decoy
Payload: 4 Decoys (2 each)


The F40 Sabertooth $35,000,000

http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/REEF-F40_Sabertooth1.jpg

Model Type: Wolf-F40 Sabertooth Interceptor and Tactical Fighter
Vehicle Type: Twin Engine Fighter and Attack Craft
Crew: Two (Pilot / Radar and Sensor & Weapon Operator)
Statistical Data:
Length: 75 feet (22.8 meters)
Wingspan: 65 feet (19.8 meters)
Height: 16 feet (4.9 meters)
Weight: 23 tons (20.9 metric tons)
Power Source: Fusion Reactor with five year lifespan
Top Speed: Mach 2
Cargo: Minimal (Storage for small equipment). Does not include hard points and ordnance bay. Main Ordnance bay, of emptied of ordnance can carry up to 8,000 lbs (3,628.7 kg) of cargo.

WEAPON SYSTEMS:
Two (2) Wolf-2000 Rail Guns: The pilot has two copies of the NG-202 as forward firing guns. They are set up like the NG-202 on the Samson power armor with a greater rate of fire. The guns are controlled by the aircraft's pilot. The Wolf special version uses APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) ammo that increases damage
Maximum Effective Range: 4,000 feet (1200 meters)
Mega Damage: Normal Ammo; 1D6x10 MDC per burst of 60 rounds (Does not fire single shot) for one rail gun or 2D6x10 MDC for both cannons. APFSDS Ammo; Ammo; 2D4x10 MDC per burst of 60 rounds (Does not fire single shot) for one rail gun or 4D4x10 MDC for both cannons.
Rate of fire: 60 shots in 45 sec.
Payload: 4500 rounds each gun, That is 75 Bursts for each rail gun.
Belly Mounted Ordnance Bays (2): The fighter has two large bays in the main body that can carry a wide variety of different ordnance types. Ordnance types include missiles, torpedoes, and bombs. While depth charges can be carried, their limited utility means that torpedoes are carried in most ASW missions. Missile and bomb sizes may be mixed between different types of ordnance but an ordnance drop or launch must include the same type and size of ordnance. Ordnance may be carried at the rate of four short range missiles, four light bombs, two medium range missiles, or two medium bombs for one long range missile or heavy bomb. Both guided and unguided ordnance may be carried. An equivalent number of torpedoes or depth charges to the number of missiles and bombs may also be carried. Launching of ordnance is controlled by the weapons officer but the pilot has emergency controls.
Maximum Effective Range: Varies by missile type for missile and varies by altitude bombs are dropped at
Mega Damage: Varies by missile or bomb type
Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two to thirty two but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley)
Payload: 32 short range missile or light bombs, 16 medium range missiles or medium bombs, or 8 long range missile or heavy bomb. Ordnance can be mixed and torpedoes and depth charges may be carried as well as missiles and bombs
Side Ordnance Bays (2): These are special designed bays on the side of the fighters engines that the weapon system swings out when ready to be used. Often one of the bays will carry a towed decoy pod with the other bay carrying a weapon pod or additional missiles.
Anti-Missile Chaff Dispenser: Located at the very tail of the fighter are two chaff dispensers. When tailed by a missile, a cloud of chaff and other obtrusive particles can be released to confuse or detonate the enemy's attack.Also note that the chaff cloud will also blind flying monsters that fly through cloud.
Duration: 1D4 melee rounds.
Payload: Eight


The WK-AV8B Merlin class VTOL $ 40,000,000
http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/AV-8B_Harrier.jpg

Model Number: TW-AV8B Merlin
Vehicle Type: Single Engine Fighter-Bomber
Crew: One

Statistical Data:
Height 12 feet (3.7 meters)
Wingspan: 25 feet (7.6 meters)
Length: 47.5 feet (14.5 meters)
Weight: 12.8 tons (11.6 metric tons) without missiles
Top Speed: Mach 1
Power System: Fusion Reactor with five year lifespan
Cargo: Minimal (Storage for small equipment), does not include hard points

Wolf Machine-Gun: The more powerful version of the Wolf Machine-gun. This increases the weapon's damage and instead of being reloaded, the cannon must be recharged. The cannon is mounted in a small pod underneath the fighter. The cannon does full damage to targets that are impervious to energy.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 12D6
Rate of Fire: 25 shot in 25 sec.
Payload: Unlimited, although the spells must be renewed every month whether the cannon have been used or not.
Bombs and Missiles: The only restriction is that a hard point must carry all the same type of missiles or bombs. Both unguided and guided bombs can be carried.
Maximum Effective Range: Varies by missile type for missile and varies by altitude that bombs are dropped at
Mega Damage: Varies by missile or bomb type
Rate of Fire: Missiles can be fired and bombs can be dropped one at a time per hard point. Multiple hard points can be linked as one attack but must be the same size (light, medium, or heavy) and style of ordnance (all missiles or bombs in a volley)
Payload: 4 short range missile or light bombs, 2 medium range missiles or medium bombs, or 1 long range missile or heavy bomb (all ordnance on a hard point must be the same size and type of ordnance)


The "Flying Doom" Black Widow Heavy Fighter $60,000,000
http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/P-61_Black_Widow.jpg

Model Number: P-61F "Flying Doom" Black Widow
Vehicle Type: Dual Engine Wolf Kingdom Heavy Fighter
Crew: Three (Pilot, Co-Pilot / Communications, and Sensor Operator)
Statistical Data:
Height: 14 feet 8 inches (4.49 meters)
Wingspan: 66 feet (20.12 meters)
Length: 49 feet 7 inches (15.10 meters)
Weight: 25,000 pounds (11,339.8 kilograms) empty, 41,200 pounds (18,688.0 kilograms)fully loaded
Top Speed: 485 mph
Power System: Dual Flight System, Fusion Reactor with five year lifespan
Cargo: Minimal (Storage for small equipment), does not include hard points


Weapon Systems:
Four (4) Heavy Lightning Blasters: Mounted in the fighter's nose and replace the four 20 mm Hispano cannons mounted on the original Black Widow. All of the lightning blasters can be fired together and inflict incredible damage when all four are fired together. No matter how many cannons are fired together, it counts as one attack. The lightning blasters have a slightly better range and have an unlimited payload compared to hand held lightning blasters. The weapon pulls its energy from a tiny rift from the elemental plane of air and does not need to be recharged.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 1D4x10+10 per electrical blaster and 4D4x10+40 for all four blasters firing simultaneously (Counts as one attack)
Rate of Fire: 2 shot in 5 mins.
Payload: Effectively Unlimited.
Havoc Cannon (1): Mounted in the nose of the heavy fighter between the Lightning Blasters. And fires directly forward. While the weapon does not inflict huge amounts of damage, it goes direct to hit points and power armor and robots give the crew no protection. The effects also last several melees and effect all targets with the area of effect.
Maximum Effective Range: 1,000 feet (304.8 meters)
Rate of Fire: 2 shot in 10 mins
Payload: Effectively Unlimited


Bombers:


The TW-SR-71 Black Ghost class Bomber $70,000,000,000
http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/SR-71_Blackbird.jpg

Model Number: TW-SR-71 Black Ghost
Vehicle Type: Double Engine Supersonic Bomber
Crew: 2 (pilot and sensor operator)

Statistical Data:
Height 18 feet 6 inches (5.64 meters)
Wingspan: 55 feet 7 inches (16.94 meters)
Length: 107 feet 5 inches (32.74 meters)
Weight: 50.0 tons (45.36 metric tons) without missiles
Power System: Fusion Reactor with five year lifespan
Top Speed: Mach 4.1
Cargo: Minimal (Storage for small equipment), does not missile bays.

Weapon Systems:
Laser Cannon: Under the nose is a relatively long ranged Laser Cannon. The weapon is quite powerful and effective. It is used in emergency against other aircraft or missles.
Maximum Effective Range: 6,000 feet (1,828.8 meters)
Mega Damage: 2D4x10 per blast
Rate of Fire: 1 shot in 45 sec.
Payload: Unlimited
Main Ordnance Bay: The aircraft has one ordnance bays at the bottom of the mid-fuselage. Unlike the bays of many other aircraft, this bay was only designed to carry bombs. Ordnance may be carried at the rate of two short range bombs for one medium range bomb.
Maximum Effective Range: Varies by medium or short missile type.
Mega Damage: Varies by medium or short missile type.
Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two or four but must be the same size (all light or medium).
Payload: 8 short range bombs or 4 medium range bombs. Ordnance can be mixed. > Secondary Ordnance Bays (2): The aircraft has two ordnance bays between the fuselage and the powerful engines. Unlike the bays of many other aircraft, these were only designed to carry bombs. Ordnance may be carried at the rate of two short range bombs for one medium range bombs.
Maximum Effective Range: Varies by medium or short missile type.
Mega Damage: Varies by medium or short missile type.
Rate of Fire: Ordnance is dropped or fired one at a time or in volleys of two or four but must be the same size (all light or medium).
Payload: 4 short range bombs or 2 medium range bombs each bay. Ordnance can be mixed.

Do your own math!!!
All info and pics are from kitsune.addr.com

Wolf Inc. Land Store : http://www.nationstates.net/forum/viewtopic.php?t=58839&highlight=

Wolf Inc. Navy Ship Store: http://www.nationstates.net/forum/viewtopic.php?t=66442
29-08-2003, 02:44
BUMP

Are they cool?
29-08-2003, 04:23
B
U
M
P
Crookfur
29-08-2003, 11:51
Bah my ever delayed B71X is far more fun, none of these silly laser weapons just big ass bunker busters and earthquake bombs (the only real role i can see for such an aircraft is strategic precision stirkes against hardened targets).
29-08-2003, 12:16
I'll take 10 F-310 Ghosthawk Fighter's

$500,000,000 wired. Thanks!
29-08-2003, 17:16
I'll take 10 F-310 Ghosthawk Fighter's

$500,000,000 wired. Thanks!


Order has been shiped.

OOC: I went to sleep.
29-08-2003, 17:54
Thanks!

OOC - And I hope you had pleasant dreams. :D
Western Asia
29-08-2003, 18:51
OOC: How is a jet engine supposed to be nuclear powered? I can understand if the onboard systems are nuclear-fueled but, unlike naval vessels, there is now screw to turn in a jet engine...You still need a fuel for the engines.

Another quick note is that on the specs listing for the F40 (and most of the other craft) you use references that are only needed in numbers-based RPing. On NS you need to provide a rate of fire based on the RL physics. So whatever resource you based your stats on needs to be re-adjusted to make relevant reference to RL aircraft.

There are no "damage values" or "hand-to-hand" Rates of fire on NS.

This is just a (hopefully) helpful note.
29-08-2003, 18:58
OOC: How is a jet engine supposed to be nuclear powered? I can understand if the onboard systems are nuclear-fueled but, unlike naval vessels, there is now screw to turn in a jet engine...You still need a fuel for the engines.

Another quick note is that on the specs listing for the F40 (and most of the other craft) you use references that are only needed in numbers-based RPing. On NS you need to provide a rate of fire based on the RL physics. So whatever resource you based your stats on needs to be re-adjusted to make relevant reference to RL aircraft.

There are no "damage values" or "hand-to-hand" Rates of fire on NS.

This is just a (hopefully) helpful note.

OOC: All of them are in these tech line 2025- 2040. And the rate of fire is based on what you are firing. And stop highjacking and thanks for the info.
02-09-2003, 23:33
The Black Widow added
18-09-2003, 14:22
BUMP
18-09-2003, 14:59
Blood Peaks military would like to bu 650 The F40 Sabertooth at a price of $35,000,000 each, the amount for 650 is $22,750,000,000.
This is the enitre of the BPAF fighter budget.

XO Blood Peak Miltary Industries, Spokesman General Cramer
18-09-2003, 15:16
Blood Peaks military would like to bu 650 The F40 Sabertooth at a price of $35,000,000 each, the amount for 650 is $22,750,000,000.
This is the enitre of the BPAF fighter budget.

XO Blood Peak Miltary Industries, Spokesman General Cramer

It will take about 3 months(3 hours) to finish them. They will be send after they are finished.
Autonomous City-states
18-09-2003, 15:19
I see someone else is a fan of Kitsune's Rifts web page and creations...
09-10-2003, 16:25
I see someone else is a fan of Kitsune's Rifts web page and creations...

Yes I am. AKA BUMP
14-10-2003, 14:06
BUMP
CerebralReturns
26-10-2003, 00:03
i want 100 F40 Sabertooths thats $3,500,000,000 *money wired upon delivery*
26-10-2003, 00:06
i want 100 F40 Sabertooths thats $3,500,000,000 *money wired upon delivery*

It will take about 1 week(1 hour) to build and ship to you.
30-10-2003, 16:02
All are for free