NationStates Jolt Archive


What are the races in each region

19-07-2003, 18:07
Region : Wolf Earth

Wolf Kingdom= 35% vampire, 15% elf, 50% human
Vampire=.1% 2,000 year old+, 34.9% 1,999 year old-
Elf=5% dark elf, 5% wood elf, 5% light elf
Human= 49% normal human,1% super human

Dark Templar Protoss= 90% demon, 10% human

Mister Ness = 50% human, 40% vampire, 10% demon

Hill Ville= 85% human, 10% elf, 5% vampire

Alex Racer= 99% human, 1% elf

Wolf Ville= 50% vampire,40% elf, 10% human

Wolfton= 100% human

Cold War Iraq= 90% human, 10% vampire

Econain States= 50% dragon-human mix, 50%human

Neo Canadia = 50% human, 10% demon, 10% elf, 15% orcs, 10% dragon-human mix, 5% cat-human mix

First Born = 25% bird-human mix, 25% dog-human mix, 25% cat-human mix, 25% human




Post your region and the % of each of your races
07-08-2003, 06:40
bump
10-08-2003, 03:23
BuMp
10-08-2003, 03:25
Land of Shadows(Mordor)
64% Orcish
36% Trolls



http://www.tolkienonline.com/gallery/archive/sauron-copy.jpg_thumb.jpg
Lord Sauron
Master of Mordor, Lord of all in the Dominion
Raevyn
10-08-2003, 03:36
There are too many damn races in Lodoss to list.

~Holy Emperor Vladimir
10-08-2003, 03:40
Alot of my region is Elven discriminate yet I remain with Elves.
Elves - 11%
Dwarves - 8%
Clanger - 8%
Orcs - 5%
Trolls - 3%
Etharils(Talking birds) - 2%
Vampires - 2%
Dragons - 1%
Humans - 60%
10-08-2003, 11:24
My region is populated by humans, but slightly changed ones, They possess limited healing powers and psycic capabilities.

http://www.wizards.com/dnd/images/psi_gallery/Psi_3.jpg
Assington
10-08-2003, 11:26
The Dominion consists of 100% humans with psychic abilities.
Guanyu
10-08-2003, 11:28
Of Asiatic origin: Chinese: 84%
Of Asiatic origin: Xiong Nu (Hun): 1%
Of Asiatic origin: Korean: 5%
Of Asiatic origin: Viet: 3%
Of Asiatic origin: Japanese: 1%
Of Western origin: Czech: 2%
Of Western Origin: German: 1%
Of Western Origin: Irish: 2%
Of Western origin: French: 1%
Khadrim
10-08-2003, 11:31
Roughly.......

25% Elf

25% Dwarf

25% Human

25% Dragon
10-08-2003, 11:41
OOC:

The plane of Phyrexia...

100% Phyrexian

http://www.sasik.sasprg.cz/~stoupa/mtg/obr/tsabotavoc.jpg
http://www.phyrexia.com/images/Gix.gif
http://www.phyrexia.com/images/SleeperAgent.gif
http://www.phyrexia.com/images/WSaga/PriestofGix.gif
http://www.implode.com/magic/ps_scuta.jpg

Yawgmoth, the ineffable, the Lord of the wastes, God of Phyrexia
If evil can never truly die, then Yawgmoth is truly immortal!
http://www.phyrexia.com/images/continuity/Yawgmoth0.jpg
Dark Outcasts
10-08-2003, 12:36
Eldamar:

Dark Outcasts: 100% Elven
Tor Yvresse: 1000% elven (but live in space and so are called the eldar)
Raem 100% Dark Elven ? (but elven all the same)
Elf Power; 100% Elven

.........and a number of others but they may have a few humans etc in them but i'm not sure.
Kekkosmaa
10-08-2003, 12:40
USF consists entirely of humans.
Sirocco
10-08-2003, 12:42
100% human here... thats it really. There's always flightless hippos but they're not very sentinent.
Kekkosmaa
10-08-2003, 12:44
Heh, flightless hippos :P Where's the thread that tells about 'em?
Sirocco
10-08-2003, 12:47
Right here: http://www.nationstates.net/forum/viewtopic.php?t=54838
10-08-2003, 12:47
Yodavia:
100% yoda, we are.
P!ssed off, we are also.
10-08-2003, 12:49
The heavenly citadel of Ponk contains only pureblood angels.
Tresspassers will be smitten.
10-08-2003, 12:52
The heavenly citadel of Ponk contains only pureblood angels.
Tresspassers will be smitten.
Hey, I'm the angel nation here! Me!
My population's 90% bovine archangel and 10% politician.
10-08-2003, 14:55
The heavenly citadel of Ponk contains only pureblood angels.
Tresspassers will be smitten.

Take that up with serra's realm.
10-08-2003, 15:33
My nation consists mainly of 80% assorted humans,15% Elves(Teleri and Sindarin),2-3% gnomes,and trace elements of virtually every other race invented.
10-08-2003, 15:36
My nation consists mainly of 80% assorted humans,15% Elves(Teleri and Sindarin),2-3% gnomes,and trace elements of virtually every other race invented.

:shock: I will definetly trip if you have Phyrexians in your nation...pherhaps we could RP your involvement with Phyrexia if such is truly the case? ;)
10-08-2003, 16:57
---Post deleted by NationStates Moderators---
Ness ziona
10-08-2003, 16:59
100% human... 8)
Hell Bovines
10-08-2003, 23:57
This has been done. Oh, well...


The Grand Duchy Of Hell Bovines' population consists of:

-99.8% Hell Bovines (Infernus Bovinus):
Hell Bovines are a race of sentient 2 metre-tall cows that walk on their hinds. This race, our race, was created in a remote world known as sanctuary or simply as 'world of Diablo 2' (ooc: for those that don't know, hell bovines are an easter egg of the computer game 'Diablo 2'). But one day, The diablo 2 world collapsed and our race was miracously teleported to this world, the nationstates world. The race of the hell bovines is a peaceful race that loathes meat-eating and has 4 stomachs.
Also, hell bovines need about 12 hours of sleep, more than humans, that need only 9 hours. The average lifespan of a hell bovine is about 150 years.

http://darkness.diabloii.net/beastiary/normal/hellbovine/hellbovine2.jpg
A picture of a hell bovine

-0.2% other races (most of them humans)

As always, is a pleasure to contribute to the world's knowledge.
Also, to the UN delegates, I've just submitted a proposal to protect Non-human sapient creature's rights. The proposal is called 'The Non-Human Bill Of Rights'. I gladly request all UN delegates to endorse it.
Best luck,

Mooo IV, democratically elected duque of The Grand Duchy Of Hell Bovines
11-08-2003, 00:10
Yawgmoth, the ineffable, the Lord of the wastes, God of Phyrexia
If evil can never truly die, then Yawgmoth is truly immortal!
http://www.phyrexia.com/images/continuity/Yawgmoth0.jpg
http://www.phyrexia.com/images/WSaga/YawgmothsBargain.gif
You Bastard!
You told Croag to kill Urza!
Damn you!
DAMN YOU!
Alright enough spam.
Ravenspire
11-08-2003, 04:33
There are too many damn races in Lodoss to list.


Yeah, no kidding.

But the most important is the unique Ravenspire foxgirl, of course. 8)

Oh, and I think there are some elves and catgirls and stuff around Lodoss, too. :P

Sakura Kitsuki
Raevyn
11-08-2003, 19:41
Ah, but are there are fox-individuals who are God?

I thought not. 8)

~Holy Emperor Vladimir
Ravenspire
12-08-2003, 00:44
We outrank gods.

Sakura Kitsuki
Sirocco
12-08-2003, 00:56
"Sire!"

"What is it Snivels?"

"Wolf Kingdom wishes to know what our main race is."

King Siroc stared at him impassively

"I'm not sure why he wants to know sir but-"

"Tell him it's the 100 metres Snivels."

"I think he meant-"

"GO!"

"Yes sire."
12-08-2003, 01:02
1% elf

99% Human (1.03% assimars(many are wise religious leaders), 2.4% tieflings (many are major scientists))
Busby
12-08-2003, 01:06
75% Human (All Races)

25% Other.

Can't really keep track of all the races in my country, people are free to enter and leave as they wish, no matter what race.
12-08-2003, 20:57
99.9% dwarven and 0.1% friends of mine not dwarven

sighned: Bruenor Battlehammer

OOC:read forgotten realms books for who my others are
19-09-2003, 00:36
BUMP
19-09-2003, 00:36
BUMP
Allemonde
19-09-2003, 00:47
99% European of English Descent.
1% Asiatic(indian)/European

The one percent asian/european people are the filthy Kinda people who worship the evil devil Buddha. These people are similar to the Gypsies. They are lazy, stupid, heathen, and extemely dirty but we can't get rid of them.
East Islandia
19-09-2003, 01:02
99% European of English Descent.
1% Asiatic(indian)/European

The one percent asian/european people are the filthy Kinda people who worship the evil devil Buddha. These people are similar to the Gypsies. They are lazy, stupid, heathen, and extemely dirty but we can't get rid of them.


HEY FUCK U ASSHOLE
azns rock ur world

long life to the heathens
and death to the fuckers like you
Eridanus
19-09-2003, 01:05
We are.....
99% Heinz 57 human (we are a mix of all the human races)(the real ones!)
1% Undead (Vampires, zombies, ghosts, etc.)

And we are half free spirits, half are Buddhists, and Christians can't stand us. It is also believed that there was once a native population of Eridanians, but we can't be sure as they would have been absorbed into our gene pool very quicklly. Our archaeologists are looking for evidence of natives.

----------------
-President Z.D. Meier
Alliance of Democracy
U.N. Delegate

http://images.art.com/images/PRODUCTS/small/10045000/10045608.jpg
East Islandia
19-09-2003, 01:08
80 percent azn, including mostly 60 percent Chinese and Japanese, twenty percent Vietnamese and Korean, and twenty percent natives (18 percent) and Caucasian (2 percent).

the official religions are buddhism, several forms of animism, christianity, a small Muslim population, and some more native religions.
Allemonde
19-09-2003, 01:42
OOC: Thats just my country......I don't believe that crap. My nation is a primitive 13th century feudalism with early 20th century technology so its going to have a slightly racist, ultra-christian view!!

btw...im half Indian/White and a Buddhist!!!
East Islandia
19-09-2003, 01:55
oo ok then
19-09-2003, 02:31
The 99.9% of my population are lizardmen. We are a race of humanoid, sentient, reptilian people with a culture similar to aztecs. We are warrior and proud people, but pacific and friendly.
Our society is divided in castes. The main castes are:
http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/gallery/images/skinkbackground.jpg
*Skinks: Artisans, workers, priests and warriors (about 55% of the population)
Skinks are small, agile, intelligent creatures bred by the Old Ones from the giant amphibious creatures that have inhabited the Lustrian swamps since the dawn of time. They were created to perform the mundane jobs that required a quick mind and nimble fingers, and as such they perform many varied roles, such as translators, scribes, artisans and administrators. Highly organised and social beings, Skinks communicate quickly and effectively, and are perfectly adapted to ensure the smooth day-to-day running of the temple-cities. They instinctively work well in large groups, following the signals of their leaders, often communicated through subtle changes in crest hues as well as vocal commands, to accomplish complicated tasks with quick efficiency.
In times of war, Skinks often take up their weapons to fight alongside Saurus, yet they are not born warriors and their skittish nature will often see them flee from strong resistance. Despite this, they are stealthy and swift creatures, and can be deadly when using their favoured weapons, in particular the blowpipe, against an unwary foe. This makes them exceptionally good hunters, stalking through the dense jungles and killing any warm-blooded creatures that dare venture into their world.

http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/images/saurusart.jpg
*Saurians: Warriors and temple protectors (about 34% of the population)
Saurus are ferocious creatures, bred by the Old Ones specifically for the purpose of war and protection. They are powerful warriors whose entire bodies have been designed for combat. Bony crests protect their heads and necks, and tough scales run down their backs and arms. Even unarmed, Saurus are perfectly capable of slaying their enemies, for their tails and limbs are equipped with all manner of naturally hard spurs and talons, and their jaws are powerful enough to break a man's arm. Some have remarked that Saurus are dull-witted and stupid creatures, yet this is a simplistic view of these dangerous beings.
It is true that they have little in the way of verbal communicative skills, and can perform only the simplest of tasks outside of warfare, yet their cunning and innate intelligence has simply been guided in a certain direction for a very specific purpose. In times of war, Skinks defer to the oldest Saurus, for combat is their realm, and they have an instinctive understanding of battle tactics and warfare.

http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/gallery/images/slannterrain.jpg
*Slann: Rulers and guiders of the lizardmen (about 1% of the population)
Large, unearthly creatures, the Slann are quite unlike anything else in the world. Their heads are large to match the mighty intellect held within, and their eyes are bulbous and all-seeing. They can live for thousands of years, and their bodies become more bloated with the passing centuries. They perceive time differently to the short-lived mortal creatures of the world, and slip into extended periods of contemplation and thought that can last decades, even centuries, at a time. Endlessly they ponder the meaning of time and the mysteries of the universe.
To their attendants they often appear to be in a sleep-like trance, with signs of life limited to the occasional blink, yet the Slann are more truly aware of the magnitude of the universe than any other being in the world. When the Slann stir from their meditative states, they often declare an enigmatic prophecy or proclamation that Skink attendants dutifully attempt to record. Often these statements require careful study and interpretation, and the true meaning may not become apparent for a thousand years or more.

http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/gallery/images/salamanderterrain.jpg
*Salamanders (2%)
Salamanders are giant, predatory amphibians that inhabit the swamplands and estuaries of the jungles. They are swift-moving creatures on both land and water, and voracious hunters. Their favoured method of catching land-based prey is to swiftly close the distance submerged in water. Once within range, they launch a burst of highly corrosive, flaming liquid from their gullet that burns and incapacitates their prey, before devouring them with their powerful jaws. Within their bodies is an organ that produces this fiery venom and the Salamander will spout it if provoked or while hunting.

http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/gallery/images/kroxigorbackground.jpg
*Kroxigors:(3%)
The Kroxigor are giant cousins of the Saurus, bred for their brute strength and power. They are large, powerful creatures, yet their intellect and speech abilities are far more limited than those of the Saurus. Nevertheless, they obey their instructions diligently, showing that they understand rather more than might be thought from their brutish appearance. They are terribly strong creatures, able to bear enormous loads, and in battle are given heavy weapons to smash the enemy with. These weapons are often chained and bound to the arms, wrists and tails of the Kroxigor so that they do not drop them, for the most natural and instinctive way for Kroxigors to fight is with their massive clawed hands and teeth. The Kroxigor are heavily armoured with natural scaling, and bony protrusions protect their stooped backs.

http://www.gamesworkshop.com/warhammerworld/warhammer/lizardmen/gallery/images/stegodonterrain.jpg
*Stegadons (1%)
The hostile jungles are home to a phenomenal array of creatures, almost all deadly in their own way. Stegadons are among the largest and most aggressive of all. They are ancient creatures that were living in the jungles of Lustria when the Old Ones first arrived. Gigantic, armoured beasts, they feed on almost anything they come across, from the lush vegetation and the trunks of vast forest trees, to the flesh of any creature foolish enough to get in their way. They are strong enough to uproot entire trees, and they can crack stone with their heavy footfalls.
25-10-2003, 17:55
BUMP
25-10-2003, 18:07
33% Elven
25% Human
21% Puck
11% Giant
6% Dryad
5% Gnome
30-10-2003, 15:56
BUMP
Athel Nora
30-10-2003, 16:08
90% - Mishlingers (elf-human hybrids which have generaly become a different race)
5% - Pure blooded Elves
3% - Pure blooded humans (mostly savages living in the wasteland)
2% - Dryads, Nymfs and other such specimens which live in the reservates (out of their on free will may I add)
30-10-2003, 16:13
Zepp is mostly made up of humans, but countless other races have migrated there in small numbers, no one knows what species built Zepp, but they dont appear to exist there (or anywhere else) anymore. Ziggurat is also primarily focused on bioweapons, and so multitudes of mutants and genetic constructs exist in the various labratorys, and even in the wilderness.