NationStates Jolt Archive


NS Napoleonic Wars Fact Book Thread

[NS:]Delesa
06-10-2007, 03:06
A Thread for the NS Napoleonic Wars Fact Books.

OOC Idea Thread (http://forums.jolt.co.uk/showthread.php?t=539507)

IC Thread (http://forums.jolt.co.uk/showthread.php?p=13118287#post13118287)

http://img153.imageshack.us/img153/2693/map2ly1.png
Fordock
06-10-2007, 04:14
Reunited States of Force Factbook


History

Fordock started with a Caste system. It seems amazing to many modern Fordockians how this could be allowed. When Fordock roses to from along the rich banks of a river and the bountiful forest's to the north people came together to help each other. So Civilization started. When it was first formed Fordock was not even known as such instead just known as the Force (Pronunciation is Fuhorz). A caste system was formed and horrible Bureaucracy resulted. However it was from here that many Fordockian attitudes originated. This time period is technologically equivalent to 200 B.C - 700 A.D.

The Caste System

The caste system was based upon skill rank and occupation. It was well defined socially and ancient copies of a diagram have been found.

Early Imperial History

In the beginning Fordock was doing well. They were one of the first nations in their region to figure out the way to make steel. However they had little to now mountains as the mountains now part of Fordockian Territory were conquered later. Specifically they had no iron to make the steel. So they had to bargain for it. Which is quite IRONic. In early Imperial History the Fordockians were vastly Successful. They built up Science and technology and were known for their loose morals. One particular example is the fact one Merchant Prince ran for head of the State (and won) with the slogan "A Whore on Every Corner". The Marines were formed during this time and the emphasis was placed on ranged combat and taking out the Enemy before he could get you. Many famous landings were attempted and succeeded at that time and Fordockian Martial skills and technological progress and cities were admired. It is also around this time that the Force met the Hucnat.

The Hucnat

The Hucnat were one of the major races in the area. They were considered barbaric and uncouth. Scribes describe them as being a brutally militaristic culture with little to no arts and science. They were led by the chiefs who gained their title based on cunning brutality and killing the other person trying to take the positions. There are accounts of the Hucnat nailing peoples heads to the wall apparently "It is like crucification only with heads". There brutal tortures also involved striping in skin tanning the skin forcing people with open wounds to walk through a salt mine with no water and leaving people in a dark small metal box in the sun with no watter for 3 days. Few survived even the mildest of punishments. The Force considered them barbarians fit only to be destroyed. Later on the Hucnat experienced a successful change of leadership to mad sages who sat upon heaps of junk and preached. They were odd but helped bring the Hucnat warriors to a deadly point.

Later Imperial History

Later in the Imperial reign things began to go wrong. The poor and slaves expressed anger at the decadence of the upper class which had seemed to and in reality had abandoned them. This was also the period of the great hunt. The great hunt was the response to an eco terrorist attack. They released a hostile invasive alien species of pig into the large forest in the North East. It was later found out that it was the Hucnat who were unsurprisingly behind it all. The prisoners were rounded up and for 100 years an effort was made to eliminate them. Eventually they succeeded but it was a disastrous economic blow and instituted starving and sometimes small rebellions. Eventually a war broke out over tensions in the mountains based on the accusation that the Hucnat had started the Great Hunt and the Force had hired assassins to kill a forward commander of the Hucnat base.

The Great War

The great war was the end of the Force. It was a long drawn out battle starting with the failed siege of Camp Beta by the Force. Once the siege failed it went downhill. A nearby kingdom joined with the Hucnat. Many a great battle was fought. The war ended with the siege and surrender of the all provinces North of the Wall which is now a series of military camps and a tourist organization. The Hucnat mostly became dominant.

Dissolution of the Empire

This is the Period in which the state of Force was dissolved. It was a time of disaster. The period is around the technology of 750 - 1450

The Hucnat Inquisition

This was a period in which the Hucnat made cultural and Military incursions into the rapidly dividing states of the Force empire which had dissolved. It started with the dissolution of the empire due to peasant revolt as the worse things got the more the upper classes ignored the lower classes plight intent on ignoring the world. This was originally supposed to be a revolution of culture bring Fordock back to the top but got bogged down and only established divided states that allowed the Hucnat to establish domination into most the old Force states.

Hucnat Take Over

It was during this time that the Hucnat either replaced all Forceian states with puppets or just plain took them over. National resentment increased to the point where riots were considered mild and daily occurrences. It became known as the Forceian ulcer to the Hucnat as troops slowly but steadily died due to lynches and other civil protest. It was a barbaric time but it did produce unity as the peasant became poorer and more desperate.

The Pullout

This is the period that began to end the dark ages that were this part of Fordockian History. In it the Hucnat began to have incursion problems as they grew soft due to occupation duty for a long time. Eventully they were forced to pull out to a united Forceian front. The Force went back to their own affairs but many new ideas had circulated and as money became more freely spent the Force grew back in science leading the way once again.

A New Hope

This is the period in Which the old states the comprise Force reconquered the lost territory and expanded into the Mountains. The Tech level is equivalent to 1450 - 1685

The Initial Years

Immediately after the pullout the troops still respected Hucnatian power as they could come back and strike they just lacked the national will for another 500 or so years of occupying and increasingly hostile country. The Forceians didn't know what to do and for the most part thought about establishing life as it was. Back to the old days before the Hucnat and the Imperial government. Technology advanced as each city state attempted to out do another. Rivalries broke out but Society Continued.

Expansion

Ever weakening Hucnatian power had lead to the need to expand. The State briefly turned aside their rivalries and expanded for the iron that was now needed worse then ever. Many great conflicts happened the Forceian states with their new iron felt strong and united. This new attitude about cooperation led to the next era.

Unification

This is the Period in which the Fordockian States Unified and began first called themselves the Reunited States of Force. The Tech level of this era is 1685 - 1789

Cooperation and the Results of Expansion

With the Expansion the Forceians were confident. They began to work in small alliances and groups. They felt superior and their was a strong pan-Forceian movement at the time. With large alliances came large meetings. Never the less the peasants continued to suffer throughout all this but still had no voice as they could be easily shot down by professional guards. Whatever was left of the old system was dissolved.

Unification

With the ever larger alliances and with the pan-Forceian movement the Forceian states were ready to unify. It happened at the famous Counsel of Sumetra. Here it was decided upon what was just really a strong alliance between all states and closer to a commonwealth or coalition but still for the first time in over 750 years someone could call all of the peninsula The Reunited States of Force.


Armed Forces

Army


Light Infantry - The best unit in the Reunited states of Force's Army. They are able to think and act individually and are very effective in "dirty tactics" which the rest of the nation ignores. This includes placing explosives in the field and also intentionally targeting enemy leaders. Armed with rifles.

Line Infantry - Generally good in small tactical groups. Not the best for standard tactics as their individualistic tendencies cause their volleys to fail. However when given an overall plan or when in small unit actions they are incredible.

Grenadiers - Mostly ignored the Reunited States of Force are one of the few remaining powers to use grenades. They are possibly the most disciplined of the troops which means they have a chance of making a volley. They have a habit of guessing when Cavalry are going to come and throwing the grenades timing them so the grenades blow up as the enemy charges. Not to damaging but scary as hell and known to make horse panic.

Calvary - Almost none as it just isn't appreciated. Too unreliable and too expensive. Smart action always beats calvary in the mind of a TRSF citizen. There is a token force though that almost never shows up.

Officers - Good young officers elected only on talent. The main Problem has to do with the fact that the troops are to indisciplined to work with. Small unit commanders though excel at seeing opportunities and taking them.

Land Supply Chain - Weak due to the disorderly nature. Many units end up in different places and though the saying is "No plan survives first contact with the enemy" in TRSF (The Reunited States of Force) It is closer to "No plan survives first contact with the lower ranking officers." This means units tend to have either forage or carry more rations or starve and desert. None are good.


Artillery


6 Pounders - A decent sized part of the army these cannons are lugged everywhere mostly by infantry. They normally are brought to the front to fire canister at charging calvary. If not they roundshot calvary. Whatever they do it is anti-calvary.

12 Pounders - The Most common make. Just a general cannon used to punch holes in the enemy formation and cause problems.

18 Pounders - A less cannon make used for long range bombardment. Sometimes used with light infantry to target generals and headquarters. Mostly pulled around by a strong team of horse there are few on the field but they are often found in fortifications

Howitzers - Positioned right behind the line they fire just a tad bit back from the line keeping pressure on the forces fighting TRSF.

Artillery Officers - Generally good quality like the army. The artillery is well maintained and an important part of the army.


Navy


Shore Bombardment - Decent ability to bombard the shore but not a specialty. 1/20th of the Navy is devoted to solely Shore Bombardment ships.

Sloops - TRSF like to use Sloops and small units the same way they like to use small units on land. Thus the Sloops normally are hard to read as they constantly revise the plan. The Navy is slightly more disciplined though. 1/2 the ships of the Navy are sloops.

Frigates and Other large Ships - TRSF Uses Frigates mostly as command points but sometimes in combat. Not a specialty. 1/5 of the Navy.

Transports - Fordock still likes to hold small transports on board sloops and such which carry small squads of men. Boarding actions while rare in this day are still appreciated by TRSF. Though it is hard to succeed most sailors on board rarely stay in possession of the ship if TRSF troops get aboard. This also includes Generic Transports. 1/4 of the Navy.
Angermanland
06-10-2007, 07:56
the Principality of Angermanland

Government type: constitutional hereditary monarchy
head of state: Prince Antony IV
capital city: Angerwraith
location: Central Gwandwana
citizens: ouhAngermanland [roughly the equivalent of "angermanlander"]
adjective: Angermanlandij [literally: Angermanland(adjective form)]

currency: gold kross (gold cross). a gold coin stamped with a crucifix on one side and the portrait of the reigning monarch at time of minting on the other. sub divisions include: endevour [valued at 1/5th of a gold kross], silver kross [valued at 1/5th of an endevour] and the tok [valued at, somewhat predictably, 1/5th of a silver kross]. this adds up to 125 toks to a gold kross, while a silver kross will generally be enough to purchase the food required for an average citizen's meals for a day.

geography:
the border with [lot 7] consists of a mountain range with a few narrow (and fortified) pases.
to the south, the border lands are open planes, however the river [name pending] flows from the mountains, along the border with Barkozy, and out to the ocean. the border with Incognitia in the north ranges from the end of the mountain range [which needs a name], through highlands and planes before rising back up to hills again near the junction with the [lot ten] border. these hills continue along the Angerman/[lot ten] border until about half way along, where they drop off into the aforementioned southern planes. the planes are crisscrossed with rivers running from the hills or mountains to either the [name pending] river or across the [lot 10] border, and thence out to sea.

[other stuff will go here, regarding constitution, law, society etc etc etc.]

Military
combat effectives: 106,610 plus officers minus attritional factors

8 standard divisions and one Royal Guard 'division'
each standard division contains:
3 positional artillery batteries
1 horse brigade containing:
3 regiments of dragoons
2 regiments of lancers
4 infantry brigades containing:
1 horse battery
3 line battalions
1 rifled grenadier battalion

the guard division contains
2 dragoon regiments
1 lancer regiment
3 regular infantry battalions
2 rifled grenadier battalions
2 horse batteries

generally these divisions are arranged into 3 corps of 3 divisions, each identified by it's commander's name, however exact composition will vary, and one corps is considered enough for most campaigns.

being landlocked, Angermanland has no navy. as a result 'land emphasis' is a truism.

troop types and details:

battalions are ~600 men, companies ~120

Line infantry: armed with what can only be described as 'average' muskets and bayonets and trained for standard line infantry tactics with an emphasis on the musket volley rather than the bayonet charge. quiet possibly the closest thing to an 'expendable' unit in the entire army. trained with live ammunition when sufficient stocks are available and on proper firing ranges when in barracks. 'light' infantry are nonexistent, instead the officers count off a number of men to form a loose 'screen' when required. this screen is suitable, at best, for keeping enemy skirmishers away from the main unit, and more commonly amount to little more than scouts and sentries.
(uniform: green collarless jackets, black webbing, black broad brimmed hat, black shirt, black pants, black boots, gray great coats. camouflage is not incidental, though hardly refined. unit 'performance' cuff rings {colour coded} rank and unit insignia on shoulders, 'regimental' belt buckle, no cap badges, hat band matching cuffs [i have a picture of these guys somewhere..])


Rifled Grenadiers: the best of the infantry, armed with rifles and sword-bayonets. these soldiers drill to a much higher level of discipline than is the norm, for they must work in perfect unison to match the clockwork precision and speed attainable by musket units. trained on firing ranges and with live ammunition, the rifle grenadiers can hit targets accurately at ranges greater than 200 yards, and the best of their sharpshooters can hit targets with reasonable accuracy at 300 yards. [this compared to a musket which loses all practical usefulness well before 200 yards].
recognizing the limitations of the rifle's slow reload time, the Rifled Grenadiers reverted to earlier tactics to maintain a comparable rate of fire, forming up in blocks ten ranks deep, loading all rifles outside of range, then advancing or waiting for the enemy to close. at ~200 yards the first rank will aim, fire, and imediatly kneel. the rank behind them will have aimed as they do this, and as soon as the front rank is clear, will do the same. this is repeated until the last rank has fired [putting a full battalion's worth of shot into slightly under a third of a line's frontage, more accurately, from outside of musket range]. all ranks then stand and initiate a bayonet charge, as the best hope of surviving against the musket's higher rate of fire is to close to melee while the foe is still reeling from the rifle volley. their firing block also gives a greater impact weight,as it can be compared to some armies wider columns.
alternative methods allow for a constant, maintained rate of fire, only slightly slower, at the cost of formation degradation.
despite having rifles, the Rifled Grenadiers are no better as skirmishers than their regular counterparts, and use the same system [save that the two flank files of the block are used, rather than, say, every 3rd man from the front rank]

uniform as regular infantry, but with red shirts.

regements are ~450 men, squadrons ~90

Lancers: armed with lance and saber, wearing currases between shirt and jacket, and trained as heavy cavalry, the ouhAngermanland lancer represents a very, Very large investment of time and money, more so even than a grenadier. shock troops extrodinair, they can even break infantry squares through pure shock, if they manage to hit home. (this is not recommended practice, as the casualties are high and the risks large, but can be effective if it works.) only the most poorly led of these units will pursue an enemy while the battle continues, tending instead to pull back and reform for new orders and maximum shock.
(uniforms: as infantry, but with 'mountie' hats, red jackets, and insignia on thigh as well as sholder)

Mounted Rifles (dragoons): officially trained as both light cavalry and line infantry, and often filling the light infantry role by default, (and often doing it better than the infantry) ouhAngermanland rifles are trained in the same manner as the regular infantry, and as light cavalry, and then have to learn the extra bits that allow them to function as dragoons effectively. the result is a unit that is less effective as light infantry, light cavalry, or line infantry than a dedicated unit would be, and cost significantly more time and money to train. on the flip side, if any troop type could be said to show initiative at all below the brigade level, these are it, and they offer a lot of tactical options a commander would otherwise not have available. quality varies a lot, unfortunately, with some units being superior light infantry, some superior line infantry, and some superior light cavalry, depending on a number of factors including their commander, and failing in their other roles. effective raiders, they are unfortunately prone to chasing broken and fleeing foes once let loose on horseback, even if they would be better used elsewhere, and quite likely to refuse to close to contact with prepaired enemies. none the less they are very useful.
(uniforms as lancers, but with blue jackets.)

horse batteries have 5 9pdr guns and 3 licorns
positional batteries have 8 12pdr guns and 4 licorns.

horse batteries are attached to brigades to provide mobile [and not insignificant] artillery support. the crews are professional and well trained, the horses suited to the task, and the guns well made. crew of 6 men per gun, plus battery commander and messengers, for a total of 50 men.

positional batteries, however, are always directly under divisional, or even corps, command. they may be placed in a nominal 'artillery' brigade, but for all intents and purposes this merely reduces the administrative work the divisional commander must do himself. once deployed on the battlefield, positional batteries cannot, practically, be repositioned during combat. as a result they have a very large number of crewmen (10 artillerymen and 10 musketeers per gun, for a total of 240 men, plus horse handlers, officers, engineers, etc.) and tend to be fortified as well as possible, using limbers, earthworks, and timber to create low grade redoubts. often, though this presents it's own set of risks, each battery's entire ammunition stock is stored within this field work, rather than at a collective supply base, reducing battlefield logistical issues. the artillery crew are as well trained as their horse gun equivalents, and the musketeers are trained to the same level as regular line troops. additionally, these units often include professional engineers if at all possible, and at the very least the crews and officers have some idea about the construction of many kinds of low level defensive works.

[licorns, also known as unicorn guns, are gun-howitzers. the Russian system of measure for artillery was sufficiently archaic that no one seems to know exactly what weight of shot was fired, but the guns were equivalent in effect to the class of artillery I'm listing them as, and the Russians standardized their artillery to only 2 sizes of shot, So i'm assuming that the unicorn guns use the same size as the rest of the battery they're attached to. their range is significantly greater for the size of the gun than anyone else's howitzers [12pdr equivalents can fire over 2 kilometers], however target identification issues reduce this to under 800 yards in most cases.]

(uniforms in both cases are as infantry, but with blue jackets and caps with ear covers [in theory to protect against deafness for the gun crews. in practice it merely slows it's onset somewhat] caps have green trim for horse artillery and red for positional)

Royal Guard units [the elite in all services] wear black jackets, and otherwise standard uniforms

officers wear the same uniforms as their soldiers, with only rank insignia showing the difference. this chafes for some, but the reduced likelihood of being picked off by enemy skirmisher1s generally balances this out.


all this training and equipment comes at a price, however. it takes time, and money, not to mention steel, horses, gunpowder, lead, and so on to train soldiers to this level. as such replacements are slow to arrive and commanders are, generally, leery of wasting men. as a result, given a fortified position, most will happily sit there for months and besiege and shell it, rather than attempt to storm the place.

a very mixed promotion system [merit, favor, wealth, 'dead men's shoes' etc all play a part] results in officers ranging from the brilliant to the frankly moronic, but generally speaking the politicians stay out of the running of war.

lack of initiative below the brigade level in most units (guard division and to a lesser extent dragoon regiments being the exceptions) results in tactical inflexibility, however the excellent training and (where available) good commanders somewhat offsets this. this fact results in an emphasis on the strategic level of war, and as such an ouhAngerman commander will rarely engage in battle without a large advantage, if he has any way to avoid it.

one of the ways the limited number of men is compensated for is highly effective supply lines providing ammunition and other necessities while the army is on the march, as well as skilled blacksmiths, tailors and farriers[i think that's the right word], amongst other professionals, accompanying forces at whatever level is practical. it is common for wagons containing food, animal fodder, or basically anything which will not require return transportation to be pulled by oxen when available, which are butchered upon arrival to provide meat for the troops [self propelled food! woo!]. many other such tricks as well as good planing and strategy go into making Angermanlandij supply lines some of the most robust and efficient in the world.

ooc: most [] comments are ooc notes and remarks. i'll add more to this as it becomes relevant/i think of it/whatever.
[NS:]Delesa
06-10-2007, 18:31
The United Kingdom of Delesa

http://i72.photobucket.com/albums/i189/seanmyhre/flag-battle.jpg
King's Battle Colors

http://img104.imageshack.us/img104/259/delesamapwe6.jpg
Map

Characters

Royalty
King Fredrick – King of the UK
Queen Victoria – Queen, believed to have huge influence on the King.
Prince Leo – Commands a division in Sir Donald Harker’s Army.
Prince Alfred – Commands a division in Sir Harold Duxbury’s Army.

Army
General Lord Arthur Beckett – General of the UK Armies (70 000 men)
Lord Harold Duxbury (70 000 men)
Lord Donald Harker (60 000 men)

Navy
Admiral Richard Morgan – Admiral of the Seas (Admiral of the White) – HMS. Duty
Admiral William Nash – Admiral of the Blue – HMS. Valor
Admiral Chase Osmond – Admiral of the Red – HMS. Duty
Admiral Sean Ironside – Admiral of the Black - HMS. Black Prize

Major Cities

St. Myhre – Capital
Yorkshire
North Hampton
Hampshire
Norfolk
Port Royal - Home of the Navy

Population

15 000 000

Infantry (200 000 men)
- Well Trained (Fast Volleys).
- Few Experienced Officers.
- Special Units include; Highlanders, Cold Stream Guards.
- Regular Line Infantry are people forced into service usually and tend to be disorderly when not in the presence of a strong officer.
- Brave and Valiant, believe in King and Country; rarely give up their standards in battle.
- Kings’ Red Highlanders – The most feared and respected regiment in the army.
- Employs Rifles in some regiments.

Calvary
- Well Trained.
- Few in numbers.
- Valued for speed and used to break the enemy often in a guaranteed battle, or cleaning up after the infantry.
- Good Officers but greedy for blood.

Artillery
- 3 pounder, 6 pounder, 9 pounder
- 5.5 inch Howitzers
- Highly Valued.
- Few in numbers.
- Unsurpassed training.
- Good Officers.

Navy (25 000 men)
- Unsurpassed training.
- Great Officers.
- Much funding.
- Loves the close quarters battles.
- Known for boarding and taking enemy ships.
- 3 First Rates, 7 Second Rates, 10 Third Rates, 10 Fourth Rates (30 Ships of the Line - Not including frigates/transports{transports are not concidered apart of the navy but loaned from the West Delesa Trading Co})

Tactics

- Naval battles occur at close ranges.
- Artillery pounds the enemy then the infantry move in then the cavalry clean up.
- Grand Strategy – has basic idea, takes battles as they come. Winning the battles win the war.
- Army enjoys moving on the enemies rears, cutting off retreat and supply lines.
- Ambushes and surprise raids are common.
- Fast moving armies.
- Promotions based on purchase of ranks, so usually rich people. Sometimes promoted through the ranks.

ooc: will add more later
Rechburg
06-10-2007, 18:55
FACTBOOK: The Duchy of Rechburg`
Messages= rechburg@royal.net

Population 10million
The Beginnings
The origins of Rechburg go back to a time of the disillusionment of the Franconian Empire (AD730) on the Europa continent. Rechburg then known, as Celtonia was a far flung colony of that Empire. The Empire fragmented into both large and minor states in a civil war that ran for almost 35 years that threatened to bring on a new dark age of continuous wars. However the far-flung colony of Celtonia quietly slipped into its own dark age. The isolation from the motherland didn’t save Celtonia from the ravages of civil war as the local aristocracy fought each other for control of new independent state that became known as Rechburg. Named after original native area that Celtonia was built on, the first Duke of Rechburg (the Dark Prince) established the state on military lines run by the aristocracy. (AD 834).

The Rise of the Military.
Since that time the troops of Rechburg have been hired as mercenaries by most of the large and powerful neighbouring states. The Country gaining income while the army gained experience.
The peasants of Rechburg were serfs that lived and worked on state land, even today the peasants live and work on state land that covers 70% of the Duchy. This policy of peasants renting state lands is slowly changing, however the beneficial effects of privatization of land will take time to come to fruition. The economy was largely agricultural until 1630 when Louis Marbot discovered gold in the Burgan province. From that time the economy changed as further deposits of gold and iron ore were discovered.
In 1750 Prince Ferdinand started the famous Rechburg stud, from small beginning the famous Rechburg war horses have been breed. Now many of the cavalry mounts of the neighbouring states have been purchased from the Rechburg stables.

Modern Rechburg
The current Duke of Rechburg, Duke Leopold Davoust married Princess Sophia 23 years ago. They have 2 daughters of marriageable age Princesses Augusta 18 & Pauline 17.
and 2 son’s Prince Joseph (21) who is currently serving as instructor at the Rechburg Military Academy in Ratisbon and Prince Frederick (14).
Currently Minister Montgelas is searching for appropriate marriages for the two princesses, their marriages must benefit the Duchy of Rechburg by the establishment of alliances.
Three years ago the Duke appointed Wilhelm Montgelas as First minister, since that time Montgelas has been working hard to modernize Rechburg society.
An edict of religious Tolerance was introduced, curtailing the Catholic Church as the official religion.
The Government is encouraging new growth and investment, which since the edict of religious Tolerance has come into effect, the Jewish community and its financial resources have found confidence in the new expanding Rechburg economy. A new enlightened constitution is being prepared under the auspicious of Duke Leopold and Minister Montgelas, privitisation of land being one small part of this process.
Since the introduction of the edict and the policy of only having military officers that are trained in our military academy for our army, many of the old aristocratic ruling elite have emigrated. A commercial and professionally minded middle class is replacing them.


The Dukes vision
To ensure Rechburg is strong and able to resist aggression while being able to take a independent line on Continental affairs when and where necessary.
First Minister Montgelas
Vision:- To see Rechburg as a independent kingdom with significant influence in all affairs, both political and military.
Domestically, the Government is changing to a liberal view, however still under autocratic rule.
Both the Duke and First Minister are committed to form alliances that will benefit the region as well as Rechburg.

Finance.
The currency of Rechburg is the ducat. The smaller denominations are the Rechcoin of which there are 10 to 1 ducat, The Rechcoin have the flag of the Duchy of Rechburg on one side and a picture of the Dark Prince on the Other.
The Ducat changed from a coin to paper money 3 years ago; Both sides of the note have a picture of the Duke and the wolf (the official national animal) on both sides. The face value of the Ducat is determined by size-1 Ducat being small, 5 Ducats, 10 ducats, 20 ducats and 100 ducats each increasing in size.
Treasury.
Three years ago the Jewish financial banking house run by the Gohen Brothers were invited to establish merchant banking throughout the Duchy of Rechburg. The elder brother, a much-respected banker in his own right has been appointed as the Finance minister of the Duchy of Rechburg.

Army:
The Army is adequate but capable of being expanded if necessary, it is of high quality. It currently is approximately 110,000 this includes the signals corp and the supply commissariat.
The army has been operating on a reserve system. (Prussian Krumper system)
In Peacetime the conscription age is 18 and regular soldiers serve for 5 years and are then placed in the national reserve. This reserve is called up for retraining each year after the harvest season. In time of war this enables Rechburg to send high quality replacements that will not negatively affect quality of existing units with new replacements.
The Government of Rechburg hires out units to nations friendly to Rechburg, this has the double advantage of income and giving the whole army battle experience. Every line and Guard unit is battle experienced and may be considered veteran or in the case of the Guard the Elite of the army.

Commander in Chief Prince Wrede.
Chief of Staff – Prince Joseph.

The Infantry and Guard Battalions are all 720 strong, each consisting of 6 companys of 120 men. 6 line, 1 Grenadier (elite) and 1 voltigier. The Cavalry have 160 men per squadron.
Infantry: Line, Grenadier, Light and Jager. The Line and Grenadier wearing the common Raupenhelm, the Light and Jager the French styled shako. The Light are musket armed the Jagers have rifles.
The Line infantry are average to good troops.
All the regular army has had some battle experience as most have been rotated as a mercenary unit as per international requirements.

National Guard- Border and security troops, they are generally of low quality. But in times of emergency can be retrained to Line level given time.

Guard Infantry. The Guard is musket armed and wears French type old Guard style uniforms. The most battle-experienced men are sorted and located into the Guard units. They are fiercely loyal to the Duke.
Guards serve for 15 years.

Cavalry
The Cavalry are the pride of the Rechburg Army.
Light & Dragoon. – all average quality (Musket & sword).
The Light cavalry (hussars and Light Dragoons) are the sword and shield of the Army.
The Uhlans are rated excellent (very expeirenced in detached work such as screening and
intelligence gathering.
The Cuirassier and carabineers are Garde Regiments.
They are dressed completely in Black (in honour of the Dark Prince), this includes specially selected and breed large Black horses and Black Cuirass.
All have superior mounts.


Artillery.
The artillery is 9pdr Horse and 12-pdr foot artillery. (except for fortress guns which are 12 and 24 pdrs, 8 inch mortars and Congreve rockets (9, 12pdr).

The commissariat is run by the military.
Duchy of Rechburg Commissariat
The Duchy of Rechburg employs 8,800 men to maintain sufficient supply trains to regularly supply up to 4 corps of the army on foreign employment.
The depots are regularly maintained with exchange of perishable supplies on a regular basis.
The Duke himself has appointed a Inspectorate General to ensure that troops are regularly supplied and that provisions not carried are purchased.

2000 wagons @ 3 men 6,000 men.
140 supply depots @ 20 men 2,800 men

The country is criss-crossed by a military semaphore system which ensures military messages are sent quickly. These are backed up by the usual courier system.
Duchy of Rechburg Signal Corp
360 Signal stations (6 men) 2,160 men
1 of 6 men in a Signal station will be permanent courier duty. If on the rare occasion visibility prevents signaling the courier will carry the message.

In the past Rechburg has been allied with all the major powers at some time, and having its army being used in their various wars as mercenaries, thus much of its army is battle tested.

Rechburg is landlocked and has no navy, thus its entire military budget is spent on the army and logistics, including the semaphore system, which is operated by the military.

Command and Control
Several years ago Rechburg established a Military academy to train its officers; initially this didn’t go down well with the large numbers of aristocratic officers. Many of whom emigrated. Slowly the officers that were not militarily experienced or not trained at the academy have been replaced.
This is leading to a significant improvement in the standard of military knowledge and confidence of the officer corp.
This combined with the training of the Krumper reserves each year ensures us of a significant pool of experience in our military.

Map
The roads on the maps are the main roads, there are smaller tracks and secondary roads that link most areas, but because they are secondary roads or tracks movement is limited to 5 miles per day.
Terror Incognitia
07-10-2007, 01:41
Incognitian Factbook.

Incognitia is ruled by the Tyrant, who is selected/elected by, primarily, the main merchant families and conglomerates of the nation.
Unsurprisingly therefore, both he and the nation tend to act in the long-term interests of these merchants. There are exceptions of course, but that sets the general trend.
This makes Incognitia quite a wealthy state, with the capacity to not only support her own troops, but also to subsidise her allies in conflict.

The fleet is designed to be sufficient to control the eastern end of the Inner Sea, better known as the Kings' Channel, and contest the eastern coast of Incognitia and the western half of the Kings' Channel.
As such it has a force of ships of the line, backed by a substantial number of frigates available for patrols, combat duties, convoy escorts and the like.
Incognitian frigate captains especially, though also officers at both higher and lower levels in the fleet, are known for their aggressive attitude and fighting spirit.

The army, meanwhile, is smaller than that of most surrounding nations, but of a good quality. There is very little emphasis on cavalry, with some capable light cavalry available as scouts and screens, but heavies virtually non-existent.
Line infantry is generally of quite a good standard, and each battalion has a light company capable of acting as skirmishers. The army is an all volunteer force, though some 'volunteers' are taking it as the alternative to hanging.
A few formed units of rifles exist, though in-theatre they are generally attached to add punch to the skirmishers of line battalions.

The artillery is of a fairly good standard, and is the only arm where Academy trained officers are both in a majority, and regularly exceed the rank of major.
In the other arms most officers have bought their commissions, and they tend to look down on 'professionals'. It is hoped by forward-thinking members of the Staff that the Academy officers will manage to spread ever further through the officer corps.
Kronstadtia
07-10-2007, 22:06
The Grand Duchy of Kronstadtia
http://img237.imageshack.us/img237/2937/krodsfdxi1.jpg

Population: *about 1/3 of the average you guys are going to have*
Society: Religious peasantry living in poverty, little middle class and few rich merchants, large and rather secular agrarian nobility. Ruled officially by a council of nobles, in reality led by the Dmitri Rokossowsky; Grand Duke of Kronstadtia; Duke of Petrogia, (the capital) and the holder of quite a number of other, less mighty titles. He is also the commander of the army.
Economy: Agricultural products, iron, copper, silver.

History:
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Army of The Duke

Grand Calvary;
Well trained, in both massive maneuvres in the open field and squadron-based recce operations. Extremely well mounted; the very pride of the army.
Kronstadtian cavalry consists mainly of Lancers (the whole concept of using lance in the modern Era being invented in Kronstadtia) and Light Dragoons.
The lancer force is used in a very versatile role, acting as both the eyes and ears for the army, as well as a shock factor in the open battle. They carry sabres and long pistols also, and some regiments wear cuirasses even though this is quite rare. When acting in their screening/scouting role, they’re usually mixed with dragoons who are able to dismount to give fire support. Dragoons carry normal-length muskets instead of carbines.
There is also a rather small cadre of Cuirassiers, mainly provided by the Lifeguard Squadrons of higher nobles. They carry swords and pistols, wear cuirasses and helmets and are generally bigger men with larger horses.
All cavalry is recruited from the ranks of lower nobility and free, land owning peasantry.

Cavalry is organized into 1000-men strong Regiments, each formed around 8 125-men strong Squadrons.

Reliable Infantry;
Recruited amongst the poor and uneducated peasantry, the average private of some average Regiment of Line Infantry should not be expected to come up with brilliant new ideas ab
out the situation, or take initiative, not to mention even know why he fights. NCO's are however selected from the ranks of infantry, and are (because of this immense rise in social status) well motivated and always eager to gain more prestige in the eyes of their noble officers.
The common men are also very religious, and the nobility has, after centuries of brainwashing, managed to make them think that dying for one's country is the most certain way to make it to Heaven. Therefore the men are usually quite brave under fire. They're also adequately drilled, and should be able to keep up a steady rate of volleys even under the harsher conditions, but not much more.

Infantry is divided into three sections:

Regiments of The Line - The ordinary, basic infantry.
“"The infantry is generally composed of athletic men between the ages of 18 and 40, endowed with great bodily strength, but generally of short stature, with martial countenance and complexion; inured to extremes of weather and hardship; to the worst and scantiest food; to marches for days and nights."

Regiments of Fusiliers - Light infantry, able to fight in forests and hills in broken formation. Used for skirmishing, armed with better muskets than the Line Regiments.
“Drawn from the Western hills and mountains, these men know how to use terrain. They are able to fight hand to hand, but generally try to avoid this for their musketry is better than that of the line infantry, and they’ve been trained to excel in it rather than bayoneting.”

The main difference between Line and Fusilier troops is still actually the area from where they’re recruited, and the traditional thought of their difference in “natural strengths and weaknesses”.

Jaeger-companies - Men armed with very long rifles, acting usually in sections of 4-6, hunting officers and enemy artillery crews. There are only a couple of such companies in the whole of Kronstadtia. These units are a very new addition to Kronstadtian art of warfare, but have proven valuable against the ever-growing numbers of riflemen in enemy armies.

Plus these there are two regiments of Lifeguard Grenadiers, acting as the Duke's Household guard. Handpicked, tall and strong, extremely well trained men.

Infantry is organized into 2000-men strong Regiments, formed around two 500-men battalions.


Very Good Regimental, Adequate Brigade Level, Sucky Divisional Officers;
Highest officer posts go automatically to the most powerful nobles and their sons. However, commanders of Infantry battalions and cavalry regiments are selected according to their ability. To be a brigade commander, you have to be both somewhat able and liked by your superiors. To be anything above that, you just need a lot of cash or a powerful friend.

Small Yet Efficient Artillery:
Artillery is of the 1st class, being equipped and trained by the latest standards. It's tactical use is offensive, and all pieces are usually gathered to one section of the battle line to give the desicive boost. However, the small number of pieces makes the rest of the army vulnerable to enemy fire as Kronstadtian artillery is always too small to cover but a part of it. Some noble officers are also stronly against the use of artillery, claiming it to be unworthy for "descendants of knights and heroes" that they are.

Supply System and Reinforcements;
Because of the great percentage of cavalry in the Kronstadtian army, when on offensive it has quite a good chance of living off the land, and it is supposed to live mainly what it can loot from the enemy population.
When fighting within its own borders, it uses a system of great supplies magazines and stores spread around the countryside.
At least in theory.
Most of the time the money meant to be used for these stores ends up into the pockets of the nobles in charge of the respective areas.

Reinforcing a depleted unit in the field is done by sending the required men from each regiment's reserve battalion - which usually isn't more than a company though - and hoping that they make up the lack of training (which is lacking badly in these units) by the experience their comrades share with them when they arrive to the front.

Tactics:
Kronstadtian army is usually a very mobile one. It has very strong and versatile cavalry arm, its artillery is mobile and the infantry is trained to march more than shoot. This has naturally lead to a situation in which the army moves around the enemy, concentrates and disperses to smaller detachments, harasses enemy supply lines and keeps on skirmishing as much as possible, before striking with full force in a chosen location.

At least in theory.

In practice, the most usual way of conducting war is the collection of forces, marching towards the enemy and charging his flanks with cavalry, in hope of rolling his frontline over. If it doesn't work, Kronstadtian brave infantry is left to its own while the cavalry flees with the command staff.
Stoklomolvi
07-10-2007, 22:19
Stoklomolvi Napoleon-era Factbook

http://img452.imageshack.us/img452/3109/tkosst4.png

http://ns.goobergunch.net/wiki/index.php/Stoklomolvi
History of Stoklomolvi; read until you reach Section 1.3.4, where it states about the Stoklomolvi Golden Age. The ending is about the time this RP should take place. Of course, the location names and the actual location itself will change, but the history is essentially the same.

The Communist Dominion of Stoklomolvi
The country of Stoklomolvi is actually a large conglomeration of similar states. Stoklomolvi was officially formed in year 1724, by Commissar Alexei. Its armed forces are actually stronger than one might expect, and its land area is massive. However, its armed forces are quite small for a country its size.

Population: ~14.5 million
Economy: Coal, iron, sulphur, phosphorous, saltpetre, manufactured products

Stoklomolvi Ground Forces
The Stoklomolvi Imperial Guard was formed in 1725. It boasts primarily the Stoklomolvi Stormtroopers; though numbering a few thousand, they are the feared Imperial Guardsmen of Stoklomolvi. Everyone else was recruited directly from the rabble.

Stoklomolvi Navy
The Stoklomolvi Imperial Navy consists of numerous weak wooden ships, while there are several massive flagships. Every flagship commands scores of small ships, donned corvettes by the Navy. If the flagship is sunk, then the entire regiment would be thrown into disarray. The Navy's Imperial Officers are highly trained, though normal crewmen are usually picked out of the rabble at worn-down recruitment offices in small docks. Flagships are larger wooden ships, donned frigates by the navy.

Stoklomolvi Cavalry
The Stoklomolvi Imperial Hussars consists of only a few divisions. Every one has a mixture of dragoons and cuirassiers. The Imperial Hussars tend to favour charging and breaking enemy lines, unlike some cavalry sections in other countries that favour harassment of enemy infantry. Dragoons in the Imperial Hussars target enemy cavalry, while the cuirassiers attempt to break through enemy infantry formations and target enemy artillery.

Stoklomolvi Artillery
The Stoklomolvi Imperial Artillery section only contains several hundred artillery pieces. However, every artillery piece can fire a massive distance, and have massive calibres. Being as such, every artillery piece takes a massive time to reload, and must be protected well.

Summary
Stoklomolvi Imperial Guard: 23,500 stormtroopers, 146,500 conscripts
Stoklomolvi Imperial Navy: 8,000 sailors
Stoklomolvi Imperial Hussars: 11,000 cavalrymen
Stoklomolvi Imperial Artillery: 550 pieces

Major Cities
Vladistov
Sankt-Pyotrburg
Moskuvy
Vlogdagrad
Vrenoezh
Port Stoklomolvi
Vladirmigrad
Terror Incognitia
08-10-2007, 00:09
Stoklomolvi, one quick note.
Since we're in Napoleonic times, "weak wooden ships" are all that exist. Ironclads are 50 years in the future, so every ship in existence is made of some variety or other of wood.
Oh, also your "small" army exceeds Angermanland's in terms of combat effective personnel, and he has no navy whatsoever.
Stoklomolvi
08-10-2007, 00:25
Whoops, I copied the wrong army information. Sorry for the inconvenience. This information is for 1900, excluding the stormtroopers.
Barkozy
09-10-2007, 02:42
The Barkozian Republic
A Fledgling Republic

The Republic of Barkozy is not entirely stable. With the destruction of the feudal social order, and its replacement by the Republic, there is a lack of power in anyone's hands in the country.

After the Barkozian Republic came into being several years ago, there was a constitution. It specified a unicameral legislature, a president elected by a combination of the Assembly and direct territorial election. The government gets its revenue through tariffs on many goods as well as duties on trade in certain items across territorial boundaries. The revenue, thusly, is quite mediocre for a good-sized country. This creates issues with the military in particular.

The military is likely the weakest in the world. Though there is a regular army and a standing militia(semi-regular), these are thoroughly mediocre forces. The regular army is composed of two brigades that tends to be spread out all over the place, taking over old feudal castles to be used as fortifications to save money. The army is chronically short of pack horses and artillery because of this. The semi-regular force is an attempt to bump up the number of permanent forces by activating certain militia units on a rotation. Propped up by volunteers, these troops tend to be kept together and are used as city garrisons.

Because there aren't very many permanent troops available the hope is that in a war situation militia units will pop up all over the place. Indeed, the regular army is deliberately made top-heavy to accomodate a surge of new militia units but no one knows how many will actually appear and how they will perform in a fight. It is important to note that militia units will pop up as anything from line infantry types to rifles, or even dragoon-type cavalry. The only thing that might be missing is artillery, as the standing army must hoard what it has. This isn't to say that the militia units are actually any good, though. They probably have a lot more shooting in them than any kind of courage under fire.

The Republic scrapped the navy as a symbol of the old order, as princes would literally run off to sea to get away from the peasant populace. The hope is, as with the land army, that privateers will pop up to do serious damage to the opposition.

Cities
Breckton
Sandy Reach
Sumpsville
Lansford
Glennston

OOC: I think this will do for now, but there will be more later. I changed the military from my initial profile a little bit, I hope nobody minds.
Maldorians
18-10-2007, 23:46
Cavalry
-Mercenaries
-Loyal
-Defensive Doctrine
-Led by officer from the army, NOT the mercenary force
-Large numbers of Cavalry

Artillery
-Mercenaries
-Loyal
-Defensive Doctrine
-Led by officer from the army, NOT the mercenary force
-Most artillery placed defensively

Navy
-Mercenaries
-Loyal
-Defensive Doctrine
-Led by officer from the navy, NOT the mercenary force
-Small but versatile fleet

Infantry
Line/Light
-Mercenaries
-Loyal
-Defensive Doctrine
-Led by officer from the army, NOT the mercenary force
-Large numbers of line infantry
Grenadiers
-Mercenaries
-Loyal
-Defensive Doctrine
-Led by officer from the army, NOT the mercenary force
-Adaptable in many situations

Non-Mercenary Forces
Immortals- Elite Infantry, Well Trained and Equipped
Janissaries- Infantry units, Formed the household troops and bodyguard
Sipahi- Elite cavalry knights, Extremely Loyal
Akıncı: Frontline cavalry units, Raid and scout the border areas and outposts
Mehterân: Army Band which played martial tunes during military campaigns

Grand Doctrine
-Hit and Run
-Units tends to move around a lot
-Lightning attacks