NationStates Jolt Archive


Lyon County Naval Factbook(FT)

Lyon county
15-07-2006, 06:43
The Navy fo Lyon county is currently in a state rebuilding and repair after the Battle of Aios.

Officer ranks in the Lyonite Navy
Grand Admiral-1
Admiral-5
Rear Admiral-10
Commodore-40
Commander-500


History


Total fleet listing
1 Liberty class star Dreadnaught
1 Executor-class Star Dreadnought(1 more under construction)
12 General Sherman class Heavy Battleship(4 more under constuction)
20 Ventor class Star Destroyers
41 Imperial II-class Star Destroyers(9 more under constuction)
16 Endurance-class fleet carriers
20 Admiral Cole Class Heavy Cruisers(All under constuction)
70 Hapes Nova Battle Cruisers (10 under constuction)
51 CC-9600 frigates(149 under constuction)
total ships 212

General Sherman Class Heavy Battleship
Length 5,000 meters
width 450 meters
depth 500 meters
crew 75,000
Power Supply 4 Hypermatter reactors
Sublight Propulsion 6 ion engines
Hyperdrive Rating Class 2
back up Hyperdrive rating Class 10
Armament
1 120 inch Fixed railgun
4 72 inch Rail gun Turrets
50 36 inch rail gun turrets
100 20 inch rail gun turrets
500 10 inch rail gun turrets
5,000 3 inch point defense rail gun turrets
10 5 gigaton nuclear missiles
50,000 VLS tubes
Armor 20 Meters of durasteel
Shield rating 270,000 SBD
Hull rating 90,000 RU
Consumables 6 years
Speed 1,850 Gees

The General Sherman fills the need for a heavy battleship that is fast, but yet heavily armed and armored. Its array of weapons is large for a ship of this size. The shields are Ion particle based with a back up of positron shielding with half the power of the Ion shields but are immune to Ion
cannons.The rail guns fire solid Durasteel at up to 35% light speed. The 4 Hypermatter reactors coupled with the 6 Ion engines, give the ship its remarkable speed of 1,850 Gees. The Main cannon can fire at around 10 rounds per minute, while the other weapons fire from 180- 18 RPM. The VLS tubes fire missiles with a nuclear warhead with a yeild of 100 megatons . This is used for missile spam to take down large ships with small amounts of Point Defense such as any ship from the ISD series, and the Victory SD series.It also serves as a cover for the lethal 5 gigaton nuke that will be coming with the missile spam that will confuse sensors, and PD targetting systems.


Admiral Cole Class Heavy Cruiser
Length 1,000 meters
width 200 meters
depth 200 meters
crew 50,000
Power Supply 2 Hypermatter reactors
Sublight Propulsion 4 engines
Hyperdrive Rating Class 1
back up Hyperdrive rating Class 8
Armament
1 72 inch Fixed Rail Gun
10 36 inch rail gun turrets
50 20 inch rail gun turrets
250 10 inch rail gun turrets
500 3 inch point defense rail gun turrets
1 750 megaton nuclear missile
20,000 VLS tubes
Armor 10 Meters of durasteel
Shield rating 100,000 SBD
Hull rating 50,000 RU
Consumables 3 years
Acceleration 1,800 Gees
Lyon county
16-07-2006, 00:57
Bump/ subtracted losses.
The Cassiopeia Galaxy
16-07-2006, 00:59
(Eeek, I didn't know your Navy was hit that bad...)
Lyon county
16-07-2006, 01:09
That is active duty. If you check the thread, you would know that i recoved most of this. most are repairing, or in some cases getting most of the ship rebuilt.
Lyon county
16-07-2006, 01:11
I lost almost 50 ships.
The Cassiopeia Galaxy
16-07-2006, 01:15
(Does this means we're enemies now and that you're going to track me down or are your people confused? Either way it might be interesting RPs between us from now on.)
Lyon county
16-07-2006, 01:18
It all depends how many can be repaired. if its a large number say over 35 the no if its a low number which it looks like it might be, then yes. how is my design of the General Sherman?

and the fact that you killed 600,000+ of my millitary personal, and 52 ships, so ya we're not friends.
The Cassiopeia Galaxy
16-07-2006, 01:24
(Your Sherman? The heck I know I got help with my stats. And as for us being enemies, wee XD)
Lyon county
16-07-2006, 01:26
yes the class of Heavy battleships that is featured in the first post.
The Cassiopeia Galaxy
16-07-2006, 01:29
(Yah I know nothing of ships I just ask other people for help. If you have IRC go to #draftroom, granted that's where some of the people that attacked you are but I think they should help you... I think. I don't know. Other then that, see you on the battlefield (salutes) )
Lyon county
18-07-2006, 23:56
Bump/subtracting losses. again.
Lyon county
19-07-2006, 00:27
finished except for History.
Lyon county
20-07-2006, 06:10
Bump
Xessmithia
20-07-2006, 07:07
A Gee is a unit of acceleration, not speed.
Lyon county
20-07-2006, 07:09
Any other comments?
Planet Zi
20-07-2006, 07:11
My only comment is that the General Sherman class has an insane amount of weapons for its size. Where do you keep all the ammo for all those projectile weapons, let alone all the standard stuff a ship needs to operate (like life support and crew)?
Lyon county
20-07-2006, 07:13
i messed up on that. i should be 4,000 meters
Planet Zi
20-07-2006, 07:19
IMHO, 4 kilometers long is still to small to fit that many guns of those caliburs. The VLS tubes alone would probably take up the entire volume of the ship.
Lyon county
20-07-2006, 07:31
fine upped to 5 kms.
Planet Zi
20-07-2006, 07:38
fine upped to 5 kms.
It would be a lot easier just to tone down the number of weapons.
Lyon county
20-07-2006, 07:39
but that lessens the firepower.
Planet Zi
20-07-2006, 07:43
but that lessens the firepower.

Firepower isn't about how many guns you've got, but how good they are.

Take a RL Iowa class battleship for example. Unmatched firepower on any naval platform, even today after the class was retired.

Plus, by decreasing number of weapons, you'll increase amount of room for ammo, for instance, or more potent energy weapons. It'll also mean more room to make any remaining rail guns even more dangerous by providing more power and making them shoot projectiles at even higher velocities.

Though, if you still worried, take an canon ISD for example. Far fewer weapons, but still able to have one ship glass half a planet, IIRC.

When designing a ship, or anything for that matter, you never want to forget the K.I.S.S. principle.
Lyon county
20-07-2006, 07:46
so which ones should i decrease?
Planet Zi
20-07-2006, 07:57
First, a general idea of what this thing looks like would be useful.

Though, an obvious choice would to bring down the number of VLS tubes for starters.

I would also recomend taking your design to the Draft Room forums.
Lyon county
21-07-2006, 02:25
I had a freind put it one the draft room. it looks like one of the ships from stargate.

Simalair to this. (http://en.wikipedia.org/wiki/Image:Daedalus_in_orbit.jpg)
The Cassiopeia Galaxy
21-07-2006, 02:30
I was gonna use those as my flagship but meh...
Lyon county
21-07-2006, 04:40
I was gonna use those as my flagship but meh...

the stargate one?
Xessmithia
21-07-2006, 08:18
I had a freind put it one the draft room. it looks like one of the ships from stargate.

Simalair to this.

I did some rough scaling for a total length of 5000 meters.

Total Length: 5000 meters
Height: 766 meters
Front Section Length: 2999 meters
Front Section Width: 612 meters
Rear Section Length: 2001 meters
Rear Section Width: 3532 meters

This gives an internal volume of 6,819,636,720 m^3. If each VLS tube requires 300 cubic meters (about the size of a three bedroom house)for launcher and missiles you have 6,804,636,720 m^3 remaining for other systems. Or in other words the VLS tubes take up .22% of the internal volume.

EDIT: That would be rather small missiles though, for ICBM sized missiles if you want say twenty missiles per launcher you'd need ~3300 m^3 per tube. That would take up 2.4% of the internal volume.

Still nothing to worry about as you would be carrying a million missiles and could have a truly massive salvo density and still have 97.6% of your volume remaining.

EDIT 2: I did some more figuring and if each projectile is 5 times as long as it is wide and is a cylinder with the following ammo counts, including the VLS missiles:
VLS Tubes = 2.4% volume
120 inch + 100,000 rounds/weapon = .16% volume
4x72 inch + 250,000 rounds/weapon = .35% volume
50x36 inch + 500,000 rounds/weapon = 1.1% volume
100x20 inch + 750,000 rounds/weapon = .56% volume
500x10 inch + 1,000,000 rounds/weapon = .47% volume
5000x3 inch + 10,000,000 rounds/weapon = 1.27% volume

Then the ammo takes up 6.31% of internal volume. If each gun takes up 10 times its caliber in cubic meters then the guns and ammo take up 6.314% of the internal volume combined. Which means you have a little more than 93% of internal volume for non-weapon systems.

Your ship is pretty damn good.

EDIT 3: Also if durasteel is about as dense as tungsten (makes sense for armor) then the 120 inch gun as a max yield of 3.54 teratons.
The Cassiopeia Galaxy
21-07-2006, 13:34
the stargate one?

Yah but it doesn't work for me. Also it's in my opinion that shorter and faster is better, granted since those are battleships they can be bigger but s***. Ah well...
Lyon county
21-07-2006, 23:51
I did some rough scaling for a total length of 5000 meters.

Snip

Your ship is pretty damn good.

EDIT 3: Also if durasteel is about as dense as tungsten (makes sense for armor) then the 120 inch gun as a max yield of 3.54 teratons.


OCC: mind if i put that on the first post? I will credit you for it.

thanks for the help?
Xessmithia
22-07-2006, 11:29
OCC: mind if i put that on the first post? I will credit you for it.

thanks for the help?

Be my guest. I like doing this kind of stuff, so if you ever need more just ask.