NationStates Jolt Archive


Operation Burning Liberty: The Rebellion of Mer des Ennuis -=- Planning/OOC

Mer des Ennuis
27-06-2006, 00:28
Map: http://web.bentley.edu/students/k/Krug_Jona/map%20of%20mer%20des%20ennuis.gif

Ok, before anyone decides to land a massive invasion fleet on my shores, maybe discuss it here/on IRC? That being said, I'll throw a whole bunch of numbers out there to confuse you all. Here are the Navies involved on my behalf:

Homeguard Navy:
Maritime Guard Fleet - 10 (51 ships)
2 R-11 Princep de Austrias STOVL Carriers
3 LHD-8 Wasp Class Amphibious Assault Ships
3 CG-73 Ticonderoga Class Cruisers
3 D32 Type 45 "Daring" Anti Air Destroyers
3 DDG-106 Arleigh Burke Class Destroyers
6 FFG-61 Oliver Hazard Perry Class Frigates
15 LCS-3 Litoral Combat Ships
4 SSN-22 Seawolf Attack Submarines
2 T-AOE-10 Supply Class Oiler
2 Wave Class Large Fleet Tanker
4 LVS-6 Frank S. Besson Logistics Supply Ship
4 T-ARK 310 Fast Sealift Ship

Loyalist Fleets
Carrier Battle Group - 15 (25 Ships)
1 Ocean Class CVN
1 Ravager Class Heavy Dreadnaught
2 Spiritus Dei Class Trimaran Heavy Cruiser
2 Comberth Trimaran class Heavy Destroyers
3 Union Class Trimaran Guided Missile Destroyers
3 Dolphin Class Trimaran Anti-Submarine Warfare Frigates
2 SSBN Relentless Class
3 Alpha Class Attack Submarine
2 Lem Class ASF
2 Wave Class Large Fleet Tanker
4 Quay Class LHR

Amphibious Assault Group - 10 - (42 ships)
2 Ravager Class Heavy Dreadnaught
1 Spiritus Dei Class Trimaran Heavy Cruiser
1 Comberth Class Trimaran Heavy Destroyer
4 Endeavour Class Large Combat Transport Ship
6 Dolphin Class Trimaran Anti-Submarine Warfare Frigates
16 Crocodile-Class LCS
4 Gabin Class AKR
2 Wave Class Large Fleet Tanker
6 Quay Class LHR

-=-=-=-=-=-=-=-=-=-

Airforce (Combat, not logistics)
GF-02 "Blizzard" Joint Strike Fighter - 2,690 <-Land/Sea fighter/bomber
AC-130u Gunship - 20
B-52 Stratofortress - 400
B-1b Lancer - 200
B2 Spirit Stealth Bomber - 50
KC 135 Stratotanker - 100
V22 Osprey - 100
E-3 AWACS Sentry - 150

Airguard
F-22 Raptor - 600
F-35 JSF - 600
F/A-18E/F Super Hornet - 600

-=-=-=-=-=-=-=-=-=-

Ok, now for the annoyingly detailed part: The Army
The Mer des Ennuisian Army operates around the tactical squad rather than the human wave. A fireteam, two of which make up a squad, consists of four Steyr Aug A3 weapons, with 1 DMR using an accurized rifle with a medium to high powered scope, providing light sniper coverage. One man is given an A3 with a grenade launcher, while two are given standard A3s. The 5th man has an M249 Para machinegun. All weapons are chambered in the 6.8 calibre, capable of penetrating armor designed to stop a 7.62 NATO round. All men are able to accessorize their rifles with any off the shelf components they find useful. While irregular in this regard, the average soldier in a given squad is more skilled with using his rifle. All men have four grenades (1 HE, 2 Incenedairy, and 1 smoke), field-tested headsets, and an M9 bayonet. The squad leader has a field-tested PDA capable of receiving a signal from JSTARS. If lost, the individual PDA can be shut down. A platoon is composed of three rifle squads and one heavy weapons squad, consisting of two scout snipers, 2 riflemen, and 6 heavy weapons carriers (either the Javelin, Starstreak, or XM-312 HMG). Other squads have mortars, though they do not represent the average forward deployed squad.

The highest echelon with added combat assets is a corps. A corps contains 10 divisions, artillery, aviation, and combat engineering assets. The 10 divisions in a Corps are: 2 Armored Divisions, 4 Mechanized Divisions, 2 Air Assault Divisions (read: Helo intensive), and 2 Light Divisions (for urban combat). A Homeguard Division is a light division with 3 Merkava IV Battallions and 3 ZSU-23-4 APC/AA systems. So, here are exact numbers for you stat monkeys (divisional level):



To be added later (need to add tank battallions to my NG divisions... thats all)
Mer des Ennuis
27-06-2006, 01:50
Ok, Divisional Breakdown:

Homeguard Divison: 58 Total (2 in each city), 18 totally destroyed as of start of the war
Men 20,564
Infantry 8,940

Weapons
Steyr Aug A3 10,004
M-249 SAW 1,074
XM-312 162
Javelin Anti-Tank Missile 324
Starstreak Anti-air 354
HK MSG-90 324
M252 81mm Mortar 636
HK-MP7 PDW 320
Fabrique Nationale P90 2,462

vehicles
2s6m Tunguska 36
Warrior IFV 0
UH-60 Blackhawk 182
AH-64 Apache Longbow 24
ZSU-23-4 Shilka 240

Merkava IV 192
Nakil 1 MDE 0
HEMTT 2 30
Palletized Load System 296
M998 HMMWV 472
M557A3 Command and Control Posts 315
M104 Wolverine AVLB 12
M139 mine dispenser 12
Grizzley Breacher 6
M9 Armored Combat Earthmover 21
Mine Clearing Line charge 12
Small Emplacement Excavator 6
M88 Hercules 80

HIMARS 0
AS-90 Brave heart Self Propelled 0
M777A1 48
MLRS 0

RQ-9 Predator B 15



And, since I probably won't be using anything lower than corps... corps layout:
Men 171,294
Infantry 62,920

Weapons
Steyr Aug A3 66,204
M-249 SAW 8,612
XM-312 984
Javelin Anti-Tank Missile 2,472
Starstreak Anti-air 2,940
HK MSG-90 2,360
M252 81mm Mortar 2,940
HK-MP7 PDW 6,480
Fabrique Nationale P90 33,950

vehicles
2s6m Tunguska 360
Warrior IFV 3,256
UH-60 Blackhawk 1,256
AH-64 Apache Longbow 1,128
ZSU-23-4 Shilka 0

Merkava IV 0
Nakil 1 MDE 2,048
HEMTT 2 600
Palletized Load System 4,232
M998 HMMWV 3,850
M557A3 Command and Control Posts 2,080
M104 Wolverine AVLB 228
M139 mine dispenser 144
Grizzley Breacher 120
M9 Armored Combat Earthmover 378
Mine Clearing Line charge 264
Small Emplacement Excavator 156
M88 Hercules 1,020

HIMARS 252
AS-90 Brave heart Self Propelled 180
M777A1 396
MLRS 180

RQ-9 Predator B 200
The Transylvania
27-06-2006, 01:57
Got my first post on the thread. Hope it will work with your story line. I’m going with normal human. No mutants in the ranks.
Mer des Ennuis
27-06-2006, 02:15
Sounds good. just realize, a small spec ops force probably won't attract the attention of the highest ranks, but will probably annoy battallion/company commanders.
The Transylvania
27-06-2006, 02:34
Really, they are not spec ops soldiers because mine use silenced weapons. They are just normal soldiers in small units.
Aralonia
27-06-2006, 02:37
Aralonian Third Expeditionary Fleet Composition, Designated for the Mer des Ennuis Combat Theatre:

3x Prince of Aralonia Tier III BB
1x Defiance BH
2x Superlative BG
1x Praetor CVF
2x Empress CVF/G
5x Legatus CVD
6x Harbinger CA/G
2x Sentinel CCE
10x Bayandor DG
3x Tulwar FB
3x Tulwar FE
3x Tulwar FA
3x Tulwar FG
6x Tulwar FS
5x Tulwar FV (ekranoplane carriers)
3x Phantom SHK
1x Witchunter SG
2x Marriman AxTR
3x Haruhi AxTR

Aralonian Naval Unit Designations: (might as well put them somewhere)
BB = Battleship
BH = Pocket Monitor
BG = Battleship, Guided Missile
CVF = Cruiser, Aviation, Fleet (Fleet Carrier)
CVG = Cruiser, Aviation, Guided Missile (Guided Missile Carrier)
CVD = Cruiser, Aviation, Drone (Drone Carrier)
CA/G = Cruiser, Assault/Guided Missile
CCE = Cruiser, Command, Escort
DG = Destroyer, Guided Missile
FB = Frigate, Battle
FE = Frigate, Escort
FA = Frigate, Assault
FG = Frigate, Guided Missile
FS = Frigate, Special Purpose [OOC: hahahahhahahahaha]
FV = Frigate, Aviation
SHK = Submarine, Hydrogen Fuel Cell Propulsion, Killer [ask Aequatio about that]
SG = Submarine, Guided Missile
AxTR = Auxilary Craft, Tender
Mer des Ennuis
27-06-2006, 03:10
tomorrow, when i get the chance, i'm going to massacre the guardsmen that were imprisoned (or at least a good number of them). Popular support for the guardsmen is strongest in the south (where there was a rebellion before). Popular support is the strongest in the central region, where the army has a large presence. Popular support is weak in the north for both sides, where the population is more likely to wait it out then get into a huge fight.
The Transylvania
27-06-2006, 03:38
How is the fighting the south?

It is bad to walk the street? Because I do need to move sixty soldiers to the warehouse from the three offices.

Or is all the fighting around the capital?
Mer des Ennuis
27-06-2006, 04:07
Fighting in the south is almost nil. National guardsmen are patrolling the streets with support of local police forces (Martial law being in effect). However, you'll have to RP avoding patrols. Fighting will start to suck after a day, when naval assets arrive in the south. The main goal of the Navy will be to attack Maritime Guard fleets in the south. This will probably be done by combining three or four battle groups into a single fleet).
The Transylvania
27-06-2006, 04:22
Okay, I will do that after you post. I know what I’m going to do.
Mer des Ennuis
29-06-2006, 22:13
Tran, just realize that alot of soldiers have either low-light/infrared goggles, or scopes on their A3's (many choose to accessorize their A3's as much as possible). Basically, your men won't always escape unnoticed or unharmed, regardless of the color of their jumpsuits.
The Transylvania
29-06-2006, 22:22
Maybe it is that fact they would leave the office after a patrol when by. My men stay away from the patrols, if they could. The way they went was not the same as all of the Wolf Packs and was not a straight shot to the warehouse.
Mer des Ennuis
30-06-2006, 02:03
Oh, i have no problem with that, i'm just saying if you attack an outpost/flank/secure building/etc.
The Transylvania
30-06-2006, 17:27
I’m not going to attack anybody until the NG get attack like in the central of your nation. Plus, I plan out my attacks before I do attack.
Beta Aurigae VII
30-06-2006, 19:22
Who is on what side in this conflict? I was thinking about joining if it was OK, but I don't want to give my forces to the stacked side. I want to keep the RP fair and I tend to go with the underdog anyway.
The Silver Sky
01-07-2006, 06:24
Beta Aurigae VII: Come to the National Guard Civilian Side, we're outnumbered in troop numbers as far as I know.

Willink: How did you get a submarine in the area so fast?
Willink
01-07-2006, 06:31
Beta Aurigae VII: Come to the National Guard Civilian Side, we're outnumbered in troop numbers as far as I know.

Willink: How did you get a submarine in the area so fast?

I OOCly sent it there over IRC 2 days ago, so I am assuming it is in the area by now. Considering I just started mobilizing, it was sent ahead to scout out. By the time your forces are nearly there im pretty sure I could get a single sub in the same area, considering I recieved the transmissions. It just takes me a while to get up and going.
The Silver Sky
01-07-2006, 06:38
My forces are not nearly there, they're still about 4-3 days cruise out. And I received the transmissions too, that's how I found out. And you sent them the sametime I sent my troops, so they should be about the same distance from Mer, unless you're right next to him.
Aralonia
01-07-2006, 08:18
Aye, I'm planning about 6000 miles to Mer's nation, so it's going to be a good 7 days for me to get there, closer to 9 I'm guessing.
Southeastasia
01-07-2006, 11:14
Which side is actually "right" and which side is actually "wrong"?
Hiiraan
01-07-2006, 15:25
I am thinking about joining this RP too... but I am not sure what the conflict is about. Before I post stats or anything or actually commit to this RP, can the RP creator please tell me more about the actual conflict.

Basicially whats up?
The Silver Sky
01-07-2006, 20:11
Which side is actually "right" and which side is actually "wrong"?
Mer's Government is a Constitutional Dictatorship I believe, so that would put them in the 'wrong'. :P

The National Guard and Civilians want 'democratic reforms' so I guess they would be in the 'right.'
Moorington
01-07-2006, 20:23
I jumped at the IC RP without knowing there is a OOC, so should I post my forces here?
Aralonia
01-07-2006, 20:55
You guys should have signed up before hand here http://forums.jolt.co.uk/showthread.php?t=488317 while it was up.
Beta Aurigae VII
01-07-2006, 21:57
You guys should have signed up before hand here http://forums.jolt.co.uk/showthread.php?t=488317 while it was up.

I never saw it or I would have signed up. It must not have been near the top when I was browsing the forums.
Hiiraan
02-07-2006, 05:12
I never saw it or I would have signed up. It must not have been near the top when I was browsing the forums.

same here
Mer des Ennuis
03-07-2006, 03:23
Sky, I consider it to be a bit godmoddish for you to be able to take out all my airfields and government buildings that quickly, considering that I have groundbased anti-satellite capabilities. We'll debate it over IRC.

The National Guard stands for "democractic reforms": meaning a slightly less oppressive military dictatorship. The Governmental forces are a constitutional dictatorship (the dictator can overrule the parliment or enforce a law in a pinch without approval of said parliment.), meaning a slightly more oppressive dictatorship. Basically: damned if you do, damned if you don't.
The Silver Sky
03-07-2006, 05:17
Sky, I consider it to be a bit godmoddish for you to be able to take out all my airfields and government buildings that quickly, considering that I have groundbased anti-satellite capabilities. We'll debate it over IRC.

I was gonna ask you how many satellites would be easily detectable, but I couldn't get on for a while and when I did you weren't online. Not all of your airfields, only as many as i have rods of gods and orbital missiles (and when you factor in accuracy (most rods have a CEP of 50-100m) it will probably be less then that. the MIRVs would probably be around 25-50m with enough explosives to destroy a city block (maybe more, maybe less). So ya can RP off those stats. (Basically, some will hit dead on, some will barely hit, some will be off and hit the near by pasture/children's hospital.

And I have eight thors at each major airfield(large enough for a F-15 sized non-STOL fighter to take off from) So just divide 720 by eight and you have the number of airfields I targeted(90).

Oh, and now that I re-read my post it does sound like I targeted all of your satellites, but I would only be hitting those actively broadcasting to/from your nation, a healthy portion of those not broadcasting and even those broadcasting (I only have so many brillant pebbles that I would launch) would prolly survive.

If you can give me an idea of how many satellites you have I could give you an idea of how many would be targeted.

As for ASATs you wouldn't be able to know they were mine (and prolly still wouldn't, I didn't declare war yet, and don't want your side to know I'm heading there) and only after would you be able to get to them. And note that the MIRVs and RoGs would only really be detectable once they hit the atmosphere.

I'll be on IRC either later tonight or tomorrow. :)
Southeastasia
03-07-2006, 09:45
Mer's Government is a Constitutional Dictatorship I believe, so that would put them in the 'wrong'. :P

The National Guard and Civilians want 'democratic reforms' so I guess they would be in the 'right.'
Well, as my government puts "diplomacy over force", I will stay neutral and watch. Not because I have no idea how to role-play a war, but rather, that's my style: tact and diplomacy.
USSNA
03-07-2006, 21:33
Hey Mer, just so you know. Just so you know, I'm going to be doing a stealth strategical strike on your capital building. You can RP the dictator as being in it or somewhere else, but just wanted to let you know.
Mer des Ennuis
03-07-2006, 22:37
USSNA: Most short-medium range cruise missiles don't get enough speed to avoid the anti-missile systems i have emplaced (intercontinental is a different story, thats much more iffy). That and my capital building and the office of the Arch Arsonist are not one and the same. The capital is across the city, and houses alot of bureaucrats.

TSS: I'm referring to your rods from god; those statelites would be targeted almost immideatly.


I'm going to retcon in a battle or two, since i was away for the weekend, and things ended up moving a bit too fast in my absence. If anyone has a problem with that, lemme know.
The Silver Sky
03-07-2006, 22:40
TSS: I'm referring to your rods from god; those statelites would be targeted almost immideatly. Umm, there are probably thousands if not millions of RoG satellites from hundreds to thousands of nations in orbit.

And there is no indication of them being fired until they hit the atomsphere, unless you like to down every satellite that could potentially hit you, which is basically everyone.
USSNA
03-07-2006, 23:42
USSNA: Most short-medium range cruise missiles don't get enough speed to avoid the anti-missile systems i have emplaced (intercontinental is a different story, thats much more iffy). That and my capital building and the office of the Arch Arsonist are not one and the same. The capital is across the city, and houses alot of bureaucrats.

TSS: I'm referring to your rods from god; those statelites would be targeted almost immideatly.


I'm going to retcon in a battle or two, since i was away for the weekend, and things ended up moving a bit too fast in my absence. If anyone has a problem with that, lemme know.

Who said I was useing missiles. And I'm going to hit both.
Mer des Ennuis
04-07-2006, 00:41
The capital building would be pointless; you might as well just hit the local transit authority. The office has three exact copies, all of which are in different locations (the Arch Arsonist gets drunk and has a nasty habit of destroying about $225,000 worth of damage). None are widly publicized in terms of location. The active location is spoken about in class 1, the other three are class 2 (i.e. class 1 is an ancient form of Enochian that is known among only five or six people in the government, and only a handful of scholars. Class 2 is a slightly newer one, and is the equivlent of Top Secret, Eyes only, no foreigners). So you'll probably hit the wrong building.
Mer des Ennuis
04-07-2006, 17:51
Morington, can you cut the number you are sending by about a quarter (to around 500,000 men + or -), and move the divisional layout to this thread? You can always increase the number later.
Moorington
04-07-2006, 18:32
Morington, can you cut the number you are sending by about a quarter (to around 500,000 men + or -), and move the divisional layout to this thread? You can always increase the number later.

Okay, I'll send a division from Crown Prince's Army(14th), he has the most crack troops and a division from Truegen(1st), that will make the number almost 450,000 or about 448,800 troops.

I'll get the divisional listings back over to here, for more info on The Federacy's Danube see my Factbook.

1st Division- 224400 Men
1st Platoon [Flamethrowers]
2nd Platoon [Machine Gun Emplacements]
3rd Platoon [Machine Gun Emplacements]
4th Platoon [Heavy Artillery, 224 Pwkz 2000s]
5th Platoon [Minelayers]
6th Platoon [Heavy Artillery, 224 Pwkz 2000s]
7th Platoon [Minesweepers]
8th Platoon [Mortar Crews]
9th Platoon [Mortar Crews]
10th Platoon [Vox Operators]

14th Division- 224400 Men
1st Platoon [Assault Troopers]
2nd Platoon [Flamethrowers]
3rd Platoon [Land to Air Squad]
4th Platoon [Minesweepers]
5th Platoon [Minelayers]
6th Platoon [Troops of Panzerfausts]
7th Platoon [Troops of Panzerfausts]
8th Platoon [Troops of Panzerfaust]
9th Platoon [Troops of Panzerfausts]
10th Platoon [Vox Operators]
Mer des Ennuis
05-07-2006, 01:08
Thanks alot; i think its a bit more feasible to send 500,000 men rather than 2 and a quarter million. Just out of curosity, what makes up a platoon?

I'll do an IC post tonight, hopefully to tie up a few loose ends and take into account the later posts.
Beta Aurigae VII
05-07-2006, 02:31
I wasn't going to get involved, but seeing as the National Guardsmen are going to get the piss kicked out of them if Moorington throws 500,000 troops into the mix I'm going to try and even the odds. This is what I will be sending:

The Aurigean 8th Fleet:

Command and Control Vessels

2 Cernunnos-class BCN
2 Admiral-class CCN
4 Siren-class AGI
4 Sea Lion-class PGC

Aircraft Carriers

2 Union-class CVBN
3 Walmsley-Class CVL
5 House-Class CVAN
5 Rapier-Class CVQ

Battleships

2 Europa-class BBCN
3 Ocean-Class BBGN
3 Charter-Class BBGN
13 Bastion-Class BBGN

Battlecruisers

4 Princess-class CBGN
18 Duchy-Class CAG
20 Province-Class CG

Escorts

4 Wallace-class DDG
53 County-Class DDG (AD)
53 City-Class DDG (GP)
110 Furtive-Class FFH

Amphibious Warfare Craft

3 Lord-Class LHD
3 Ungforth-Class LPD
3 Valley-Class LSD
5 Crocodile-Class LCS

Submarines

5 Sortbek ‘B’-Class SSF
25 Port-Class SSGN
45 Forthar-Class SSN

Auxiliaries and Tugs

10 Lem-Class AFS
10 Gabin-Class AKR
13 General Marsden-Class AP
13 Alyesburgh-Class AS
48 Smith-Class AOE

The Aurigean 5th Army:

Infantry
500,000 Troops

Heavy Armor
50,000 BA8 MBT
25,000 BA8A

Light Armor (Tracked)
12,500 BA21
12,500 BA21A
12,500 BA21B
12,500 BA21C
12,500 BA21D
12,500 BA21E
12,500 BA21F

Light Armor (Wheeled)
5,000 BA22
5,000 BA22A
5,000 BA22B
5,000 BA22C
5,000 BA22D

Amphibious Vehicles
5,000 BA2
5,000 BA2A
5,000 BA2B

Support Vehicles
2,500 BA15
2,500 BA15A
2,500 BA15B
2,500 BA15C

Aircraft:

Fighters:
(200 aircraft per wing)
3 Wings AAD-12A/SSF
1 Wing AAD-11A/SSF
1 Wing AAD-10A/SSF
1 Wing AAD-9A/SSF

Helicopters:

Attack:
400 AAD-48A/HCH
400 AAD-47A/LCH

Support:
100 AAD-46A/HLH
100 AAD-45A/MLH
100 AAD-44-A/TTH

The aircraft and the fleet go together and I will be flying most of the army in by other means. If you need statistics on the navy, go to Isselmere's storefront. If you need the statistics on the aircraft or the infantry's weapons, see the storefronts in my signature. I don't have stats on the armor as of yet because I'm still working on it.
Mer des Ennuis
05-07-2006, 03:23
500,000 of Morington's forces would still be out numbered by heavily dug in guardsmen. That and I think Silver is going to try to land (over a period of a few months, i'm guessing), around 2 million men.
Beta Aurigae VII
05-07-2006, 03:36
Well, I already made the IC post and Moorington will add more troops anyway once he finds out ICly about my stuff. So it should be OK.
USSNA
06-07-2006, 15:52
The main phased dopplar array radar was hit, but suffered no performance degredation, since it was spread out over an area greater than a square mile. Several fuel and ammunition depots were indirectly hit, and suffered little damage due to heavy blast walls. Few batallions took direct hits, as they were sheltered by reinforced buildings.

Each MIRV had the equivlent of 5,400 lbs of TNT. That is more than enough to take out reienforced bunkers, and blast doors. Even more so when hitting at Mach 20, sheer momentum will carry them down a ways before they explode. And the radar would be signifigantly damage, just taking out one node would diminish it's performace as it would essentually have a big blind spot in it.
The Silver Sky
06-07-2006, 19:59
Besides what USSNA said (except that the mirvs contain 2000kg of ONC, about 11,900lbs of TNT[ONC is 2.7 times more powerful then TNT]), the only problems I have are the fact the little military targets were hit, all of the targets were military, only the RoGs were fired at government targets, unless you have ammo depots or airfields next to civilian hospitals no weapon with a 25-50m CEP is going to miss that much.

Also the extremely brief broadcasts your satellites sent would make them a prime target for Brilliant Pebbles, especially if they were already targeted, they would be heavily damaged or totally destroyed.

And the impractitality of an airstrike is nil, with sea skimming missiles your inland radars won't be able to detect them as they would be below the radar horizion.
Moorington
07-07-2006, 02:55
Well anyhow, Moorington is hopefully far away and won't need to get all into the whole satlilite wars, I just want to keep this somewhat controlled in terms of Moorish involvement.
Mer des Ennuis
07-07-2006, 15:22
Don't have much time to type this:

TSS: A few quick things (i'll be more than happy to adjust the numbers for you, just lemme know what you think they should be)
a) The government relies on more of a distribution based logistics system, meaning supplies are as efficiently distributed as possible based on estimated needs. To compensate for increased demand, only about 10% of needed supplies are actually stock piled. Fuel is different, and is usually kept near civilian depots, which usually have the best transport access.
b) The phased array is not a mile long radar setup; it is a bunch of recievers linked together wirelessly on the side of a hill. You wouldn't take out the array, you'd take out a section of recievers.
c) You used AWACS, which would be the prime target of any long range missiles. I wanted to hold off on the airstrike due to the fact it read as if you presumed my fleet was out at sea.
d) I said lack of direct hits due to the fact that ballistic missiles aren't the most accurate. The indirect hit ment that the missile itself did not hit the bunker, just rather close. The idea of a MIRV hitting a children's hospital was your idea (think off of IRC).
e) There are more, higher powered weather satelites in the regions you were targeting, as well as a number of optical satelites. The exodus satellites were, on the other hand, not broadcasting when you would have targeted them, with the brief transmissions being both directed and relativley low powered. They also would not have been your prime target, as you said you were looking more for "LIDAR, radar, and optical" satelites.

But, like I said, tell me what you think the numbers should be and i'll change it around.
The Silver Sky
08-07-2006, 00:31
A) So basically you're constantly moving around supplies, thus increasing your need for them?

B) 11,900lbs of TNT can blow up an entire hill side, that array is going to have big problems.

C) Where was I gonna use AWACs in an airstrike? I mentioned they were protecting my fleet, but nothing about them being in an airstrike.

D) 25-50m CEP is prolly the most accurate ballistic missile you can get, and you don't need more then a 50m CEP to take out a target with 11,900lbs of TNT. Consider this, my house is over 25m wide at it's widest point, now that's still to small for a military building or ammo dump, so make the size 50-75m, if I aim for the middile I could be 75m from my aiming point and take the target out.

E) I'll give you this point.
Mer des Ennuis
08-07-2006, 04:12
http://www.almc.army.mil/ALOG/issues/JanFeb99/MS375.htm

Not much time to type. Distribution based logistics systems attempt to eliminate stockpiles by eliminating excessive supplies through more accurate prediction of what would be needed. Many manufactureres are attempting to do this. Basically, it revolves around a much more intelligent supply chain, and keeps a marginal amount of supply dumps.
USSNA
08-07-2006, 14:21
WHat happens when logistics is cut then? With builds ups in reserves you still have at least some resources to ration out. With this system is sounds like yoru troops are screwed.
Mer des Ennuis
08-07-2006, 15:54
The problem with stock piles is that it still requires a supply line from the depot to the front line. Rather than using an almagation of supply vehicles, my military attempted to standardize them using the palletized load system or the HEMTT 2 (which is used primarily in radar platoons). The PLS allows the logistics units to move cargo with as much efficieny as possible, and allows smaller, easier to move stock piles to be used with out a central distribution warehouse/center. This is why most of my support units end up being forward support without much rear support. In an invasion, there would be fewer stock piles, since it would be moved to the best possible location pretty much as soon as it lands.

Generally, the rule is to have 10% over the maximum anticipated useage, along with smaller stockpiles, with the idea that supply lines would be restored relativley soon. On top of that, short falls can be corrected down to the platoon level, as the batallion above it has its own small stock piles. The use of the PLS greatly helps, since it is designed specifically for this role.

And TSS, i'll roleplay the radar site as being compromised in practice rather than in theory (i.e. innitial surveys will be wrong.) As for the ballistic missile, i thought you mentioned (probably over IRC) that I could have a few of them drift off course into children's hospitals and what not.
USSNA
08-07-2006, 19:19
I think he was being sarcastic...
Mer des Ennuis
12-07-2006, 19:50
Ok, i think i'll post this just for the record. I'm retconning the missile strike (due to getting clarification from TSS.). Here are the specifics for my anti-ballistic missile/theater air defence:

There are (in general), 6 launchers per national guard division per city. in most cities, this equals 12 launchers per city, except for the capital, which has double that (consequently, 4 batallions total). As one of the cornerstones of my nation's defence, it is possibly the most strongly intergrated with just about every warning system possible. Finally, this is NOT the s-400 triumf, it is an improved version designed to have better targeting capabilities (i.e. can hit mach 25/30 targets with a 70% success rate, though thats with somewhat early warning). The TELAR vehicles can burst fire all 6 missiles within a minute.

The Transporter: HEMTT 2 prime mover modified specifically to carry the missile and its radar systems.
Radar/fire control: 3D airsearch and linkable with other radar arrays (i.e. the country's main phased dopplar array) and exodus military satelites. Range is 500-600 k/m during normal conditions (think an improved version of the AN/TPS-59)
Improvements to the missile itself (over the standard version, or the Mk1)
-increasing the processing power of the missile itself
-improving the software on both the TELAR and missile
-improving targeting algorithyms to calculate the intercept point
-adding better terminal active homing radar than the russians could afford
-(i'm debating about this) using combination fluidic nozzle/thrust vectoring to improve manuverability

These were cleared with more than one person on the draftroom as being doable, though i'm not sure about the fluidic nozzle. Either way, this these improvements over a non-nsized S-400, The chance-to-impact a manned vehicle/UCAV/Ballistic missile up to mach 25* is 85%/80%/70% respectivley, with a 2.5% failure rate in the missile itself. Against a ballistic missile, this yields a 68.25% rate that a non-dud missile will successfully impact.

That being said, here is the math i'm working on for hit percentages. Since TSS discussed with me over IRC that he'd be targeting areas all over the country (not necessarily knowing what is government held and what is not), i will have to include national guard air defence assets.

Here are the numbers i'm working with (directly from excel)
KE's total - 720
MIRVs total - 144
MIRV Success Rate - 0.95
No. missiles hitting - 1368
Missiles Per city - 54
Rods per city - 28
Projectiles per city - 82

Launchers per city - 12
Missiles per launcher - 6
Missiles per city being launched - 72
Successful launch rate - 0.975
Chance Per hit - 0.7
Chance individual missile will hit - 0.6825

Missiles targeted at Rods (20%) - 15
No. Rods hit - 11
No. Rods not hit - 17

Missiles targeted at MIRVs (80%) - 57
No. MIRVs disabled - 39
No. MIRVs successfully impacting targets - 14


The mirvs are traveling faster than the rods, and will more likely be targeted by my air defence network. However, some will lock on to rods, which would have the effect of (most likely) screwing up the HE warhead, but not the force of the impact itself, so the Rods will be largely unaffected. However, the MIRVs will be. Basically, per city around the map, most long airfields will be destroyed by rods (a good amount of which will be civilian), and 14 mirvs will hit per city. Of those 14, about 7 or 8 will fail to kill intended targets (most likely command vehicles, which will be mobile (From TSS, the blast radius is about 885 feet. Since headquarters are almost entirely mobile (using M557A3 command and control vehicles updated to fit my own military needs along with HMMWVs carrying communications equipment), they need only acceclerate to around 25 mph to clear the blast radius, which is entirely feasible on well paved locales). I will in the near future calulate losses, which will mostly affect both civilian and military supply depots (which look remarkably the same) and possibly some infrastracture.

I'm open for any criticism.