NationStates Jolt Archive


Einhauser releases the Revolution class Grand Cruiser! (image warning)

Einhauser
18-12-2005, 01:20
http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC1.jpg http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC2.jpg http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC3.jpg http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC4.jpg http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC5.jpg http://i12.photobucket.com/albums/a210/Zipline/Misc/ENSFenrirGC6.jpg




(Note: the weaponry cannot be seen in the images. These images show the very first Fury, the E.N.S. Fenrir, on star trials in the Trifid Nebula)

The Fury class Grand Cruiser is the United Forge Worlds of Einhauser’s latest foray into the world of starship design. This is the first ship of it’s class to be built in the UFE, and thus many of it’s systems were borderline experimental when the project was being designed.

The hull of the vessel is comprised of 6 layers of materials, including Adamatium, Admanite, Ferrosteel, Endosteel, Titanium-A, and Carbon Dyoxinzemes. The last material is infused with nanites that can repair any holes punched in the hull, although they are rarely needed.

Weaponry includes 23 torpedo arrays, 22 Lance Arrays, and two broadside-style rows of 27 Magnetic Accelerator Cannons (MACs). Although the MACs all face to the sides, the Lance Cannons that make up the Lance Arrays are in highly-versatile turret mountings that allow them full striking power to the bow, aft, port, and starboard. The only blind spots are directly in front and directly behind the mighty vessel, and several torpedo arrays are present to make up for this.

The bow of the ship is an energy ram, meant to deflect incoming shots and easily pierce an enemy’s hull. To aid in the latter role, a boarding spire has been bestowed upon the prow. This immensely sharp neutronium projection is outfitted with it’s own energy field, like the ram above it. When the spire is inserted into an enemy ship (preferably with as much force as possible), the field can be shut down. Armored doors set into the cone-shaped end of the spire open, allowing boarders to attack and take over the opposing vessel.

The nine matter/anti-matter annihilation engines that power the Fury class put out about 4x the power needed by the ship, and so allow the vessel to support more weapons than nearly any other ship its size.

We here at Einhauser realize that space travel is a majestic endeavor, and even on a combat starship that should be capitalized on. As such, an observation station (the tower sticking out of the aft of the ship) has been included with the vessel. This heavily armored extension of the hull allows the crew unprecedented viewing of the heavenly void.

Two plate-like armored sections jut out of the sides of the ship like some sort of odd wings, but they have a much different purpose than one would think. Of course, they shelter the important areas directly between them (the bridge and reactors are located in the center of this section), but they also serve as a place to paint the name of the vessel, as well as any other such designs the captain would wish.

Retro thrusters located in the sides of these panels also give the Fury class Grand Cruiser added mobility and maneuverability.

Make: Fury
Model: Grand Cruiser
Maximum Crew: 163,313
Minimum Crew: 161,201
Marine Compliment: 40,828

Length: 3,210 meters (10,351 feet)
Height: 642 meters (2,106 feet)
Beam: 1,284 meters (4,213 feet)
Decks: 205

Offensive Weaponry: 23 torpedo arrays (three tubes each), 22 Lance Arrays (three Lance Cannons each), 54 MACs (two 27 gun rows)
Defensive Weaponry: 17,000 Point Defense Lance Cannons (PDLCs)
Hull: 7 meters (23 feet), 6 different layers
Shield System: Phased

Maximum Sublight Acceleration (linear, in open space): 3,500G
Maximum FTL Speed: 1,000 LY/sec
Maximum Jump Range: 102,000 LY fuel (roughly 1 minute 42 seconds FTL fuel)

Sublight Engines: Nine matter/anti-matter annihilation engines
Default FTL Engine: Chain Drive

Light Fighter Compliment: 380
Heavy Fighter Compliment: 112
Miscellaneous Compliment: 90

Maximum Deployment Time: 8 months food and water* (74,753,217 gallons of water and 11,200 tons of nutrient paste), 1.2 years fuel

Cost: $630,140,699,588

*Assuming only the crew, and not the onboard Marines eat and drink, the length of deployment is significantly increased.

Designers note: As any experienced FT RPer should have noticed, this design document is significantly shorter than my past forays. This is an attempt to revitalize sales of my vessels. I would appreciate it if you would head on over to this link (http://forums.jolt.co.uk/showthread.php?t=459781) and tell me what you think about the new format.
Einhauser
18-12-2005, 04:05
bump
Einhauser
18-12-2005, 20:13
bump
Gaian Ascendancy
18-12-2005, 21:02
Uh, and I usually am not the type to complain about such, but a hundred thousand plus crew for a three kilometer plus long vessel? In a word... crowded? =oO=

My ships still have standard numbers, even fewer with automation systems, and only use mass infantry/marine numbers though onboard gates to deliver said numbers in battle, from exta-dimensional spaces.

Still, even I wouldn't subject my crews to such cramped conditions. No one could move! =oO=;;;
Einhauser
18-12-2005, 21:25
As with all Einhauserian vessels, the crew numbers are very large in proportion to the size. That is because not many of them live to see the end of the voyage. As I use slave labor on my vessels, that isn't really a concern. Plus, most of my equipment is man-handled, not computer controlled.

For instance, the loading, aiming, and firing of the MACs is all done by hand. The only really sophisticated computer onboard is the T3 (Targeting, Tracking, Termination) located in engineering. This computer handles aiming the Lance Cannons and guiding the torpedoes.

To get a good feel for my system, go buy (no libraries carry it) "Dark Imperium." There is a story in there called "Ancient History," and it explains everything about my vessels, from "recruitment" of the crew to battle to repelling boarders.
Gaian Ascendancy
18-12-2005, 21:54
((OC- The image of piles of dead slaves in tight corridoors and firing spaces come to mind, before even a battle starts. Might not be a moral problem to you, but not exactly a very efficent form of combat in any arena of conventional thought.

Nevermind the more than likely problems with security and sabotage at some point along the way. (and you know it's likely.)

Good thing we all don't rp actual reality in the first place. Battlefield detectives on the history channel would tear thic concept apart. =^^= ))
Khurgan
18-12-2005, 22:04
OOC: Dark Imperium... Black Library, right? Oddly, I haven't read it yet. Must get a copy. All my knowledge is from the BFG rulebook or other BL books, none of which deal much with the Navy...

As for sabotague, it's easily solved by converting said slaves into servitors. Brainless automatons are really bad at trying to escape or commit sabotague. On a side note, try to make this information available before hand, people tend to dislike having their ion cannons rendered utterly useless. :D
Einhauser
18-12-2005, 23:37
((OC- The image of piles of dead slaves in tight corridors and firing spaces come to mind, before even a battle starts. Might not be a moral problem to you, but not exactly a very efficient form of combat in any arena of conventional thought.

It’s not exactly like body-pressed-against-body in there. If you have ever seen the old diagrams of slave-carrying ships from the colonial era of America, the same is applicable to the crew quarters of these ships. However, most of the rest of the area is people-free.

The slaves work in eight-hour shifts, during which 10-15 of them are chained in a line, which is in turn bound to the machine they are servicing. Any dead are either jettisoned into space with the garbage, or burned in the reactors.


Never mind the more than likely problems with security and sabotage at some point along the way. (and you know it's likely.)

It would be pretty tough to escape from your chain gang, and even tougher to get all 15 men to agree to anything. Plus, security on Einhauserian ships is tighter than that portrayed in Ancient History. Think Maximum-security prison meets gulag, and you’re close to the Navy.

I'm not saying sabotage isn't a problem, but it is no more of a risk on my ships then it is on any others.

Good thing we all don't RP actual reality in the first place. Battlefield detectives on the history channel would tear this concept apart. =^^= ))

I'd beg to differ. However, even if they did, I think the opportunities this offers in RPs far outweigh the drawbacks.


OOC: Dark Imperium... Black Library, right? Oddly, I haven't read it yet. Must get a copy. All my knowledge is from the BFG rulebook or other BL books, none of which deal much with the Navy...

Yes, that's right. For an excellent source of WH40K info, go here (http://forums.relicnews.com/forumdisplay.php?f=108). It is the best fluff website out there that I have yet to find, and they will cover any WH40K question you can possibly come up with.

This (http://us.games-workshop.com/games/bfg/hobby/galleries/imperial/default.htm) web page allows you to click on the silhouette of each vessel in the Imperial Navy, and learn more about it (as well as see the image). There are also links to info on all the other fleets there.

Red Elf (http://www.redelf.h1.ru/w40k_rules.html), the Russian answer to White Dwarf (recently shut down by order of Games Workshop), this has many articles relating to WH40K, and there should be something on the Navy in there.

As for sabotage, it's easily solved by converting said slaves into servitors. Brainless automatons are really bad at trying to escape or commit sabotage. On a side note, try to make this information available before hand; people tend to dislike having their ion cannons rendered utterly useless. :D

I dislike using servitors. It just doesn’t fit in my plan, you know? Regarding the Ion Cannons, well, I hadn't thought of that before. I guess it would depend on what kind of Ion cannon is being used. ST one's take out electronics, but I’m not sure what the Demiurg's Ion Cannons from WH40K do...
Spizania
19-12-2005, 00:14
OOC: How hard would it be to convert these ships with more advanced computers for those of us who use smaller more advanced crews?
Einhauser
19-12-2005, 00:17
Not hard. Einhauserian ships are meant to be simple internally. Use a buzz-saw or something to cut holes in the bulkheads for your consoles, run a few miles of wire, and boom, your done. Could easily be done in under a year (1 rl day usually)
Otagia
19-12-2005, 00:26
Yes, that's right. For an excellent source of WH40K info, go here (http://forums.relicnews.com/forumdisplay.php?f=108). It is the best fluff website out there that I have yet to find, and they will cover any WH40K question you can possibly come up with.

You post there, too? Huh, go fig. I'm Blaesa (EDIT: As well as Khurgan), I generally post to smack idiots and answer most questions. What's your user name (please don't say Omega the End...)?
Einhauser
19-12-2005, 00:35
Yes, that's me. Haha, jk. No, I'm Rawhide.

Oh, BTW Spizania. If you do end up buying and converting an Einhauserian ship for use with computers, make sure that the bulkheads you cut are resealed around the console. A great deal of the ships internal defenses rely on that.
Hobbeebia
19-12-2005, 01:22
Crowded...... You do realize that When this ship is destoryed, Alot of slave labor, and military personnel will lose their lives...... Alot more then any other nation that I know. My soon to be completed Grand Nemesis class Voidcrosser is almost twice as large and has numbers very close to your smaller ship. People need space( ignore pun ). People need open areas to escape others, you ship if I am reading everything rights leaves as much room for people as a modern day submarine. People would go mad.
Khurgan
19-12-2005, 01:40
What are you talking about? There's plenty of room aboard the ship, over 4000 square meters per crewman (counting Marines, at full capacity), not counting hull thickness or equipment. So, each person could reasonably have about 100 square meters of space, which is a huge amount. And that's not counting the tiny quarters that the slaves have, boosting the space for other crew members by a good amount.

Also, you can always get plenty more slaves. It's not like there's a bad market for them, you can buy them from half the nations here, and many of us of reasonably ill repute capture prisoners during wars. Heck, Otagia captured possibly a billion slaves during the sacking of Jangle Jangle Ridge.
Einhauser
19-12-2005, 03:51
*snip*

You’re absolutely right, Hobbeebia. People need space. However, slaves do not. The officers on board (roughly 40% of the crew) all have rooms comparable to a small hotel room.

Unfortunately, yes, the workers do tend to go mad quite often, but that's what an airlock is for. Plus, think of all the crazy things you could do in an RP with a crazed chain gang!

When a ship is destroyed, people die. That's how life works. Fortunately, being an FT nation, people are the resource I have most of. Assuming I need a new generation of officers, it would take 8 years (8 days) to train them and get them to my fleet. I could conceivably produce slightly more than 2 million officers every 8 years if I had to (granted, that's saying that every single world is contributing to the number, and I could only do it once every month).

Slaves are also easy to come by. Simply park a ship in orbit around a world, send down "recruitment" teams, and shanghai anyone on the streets after dark. Simple.

*snip* Thank you, Khurgan. I wanted to figure out how much space each person would have, but I'm not exactly a math wizard.