NationStates Jolt Archive


FT/PT econ guidelines

Kindura
15-03-2005, 15:25
After having read THIS THREAD:

http://forums.jolt.co.uk/showthread.php?t=404354&page=1&pp=15

It comes to my attention that most people could not begin to understand the immense shittiness of medeval economics. I won't explain it for you.

On the other hand, some people are playing FT economies like they have modern economies.

Suffice to say, I think we should follow the standard guidelines we're using, except that FT = x10, and PT = x0.1.
Setian-Sebeceans
15-03-2005, 15:37
Being a FT nation, I agree... than again it would also depend on the type of government, for a isolated government, won't have as strong a economy as a trading one. This is not always ture, but it works most of the time.
Muktar
15-03-2005, 16:06
Being Fantasy Tech, I have taken such matters into consideration. If you read my Factbook (Latest page in A Brief History of Everything) then you will note there are elven neighbors to the west, and frequent nomad visitors. This, coupled with a high immigration rate, helps to make my fantasy tech economy more accurate.

Meanwhile, I'm working on a way to template issues and national stats to a fantasy world. Any ideas for that?
Greenskinz
15-03-2005, 16:51
Meh, I always say "don't let numbers get in the way of a good RP." Calculating how much purchasing power your nation has is difficult even in modern tech, as the top three econ ratings are supposedly expotentionally better than the US economy at its peak, so who knows how much THOSE are worth. Future- and fantasy-tech just complicates things even more, since no one really knows how new technologies will affect the price of other technologies and whatnot. I don't even want to get into magic.

I say as long as you keep your purchases reasonable you can buy whatever you want.
Allemande
15-03-2005, 17:57
After having read THIS THREAD:

http://forums.jolt.co.uk/showthread.php?t=404354&page=1&pp=15

It comes to my attention that most people could not begin to understand the immense shittiness of medeval economics. I won't explain it for you.

On the other hand, some people are playing FT economies like they have modern economies.

Suffice to say, I think we should follow the standard guidelines we're using, except that FT = x10, and PT = x0.1.You could do that ... or, alternately, you could multiply or divide costs to get the same effect and keep the GDP figures where they are. I'd prefer that, because it allows the per capita GDP figures to be more indicative of the general wealth or shabiness of society.

Maybe its just me, but let's take my nation as an example. Allemande has a per capita GDP of ~$21,000, making it a wealthy European/Western state. If you tell me that an FT Allemande would have a per capita GDP of $210,000 and a PT Allemande would have a per capita GDP of $2,100, the numbers just aren't as suggestive of the living conditions in these alternate societies as would be the case of we just said that it's $21,000 across the board - and that all prices for common items are either x10 or /10, so that a good quality mattress in my PT society is ~$11,000+, vs. ~$110 in my FT society where nanotech production has brought the price of everything down to absurdly low levels.

Does this make sense? By doing it this way, I can figure that my PT Allemanders are living like wealthy burghers, while my FT Allemanders have an advanced post-consumerist United Federation of Planets style society, and the numbers give me the right flavor, which is really what I need most.
Verdant Archipelago
15-03-2005, 19:56
Or, you coiuld do what the Culture did and become a 'post scarcity' society where everyone can have everything for free =)
Greenskinz
15-03-2005, 20:41
Or, you coiuld do what the Culture did and become a 'post scarcity' society where everyone can have everything for free =)

Ah that kills national ambition, so that your nation becomes filled with hedonistic slouches who get overrun within a week.
Gaian Ascendancy
15-03-2005, 22:04
Okay, then I have a question about all this.

Does that mean my FT nation that runs a hybrid of Battletech, with Star Trekish/anime future tech ideals, one that I've run all this time using the NS Economy indicator as a measure (A basic measure, not a fundamental one..) is actually with all the monetary amounts, actually at x10 it's value? Or is this part just speculatory?

Kinda would like that part clarified.

In any case, ny nation never put the Gaia (my national credit) first anyway. The economy numbers are in support of a structure where greed is not a factor whatsoever, and more, resources are more important, especially I rped in much of my support infrastructure was already in place by a race that long departed prior to my civilizations arrival. (..gotta love rping. =^^= ) In fact resources are gained in a three-dimensional spatial approach, since there's far more resources in the Republic, than just in the Systems indicated on my maps.
Verdant Archipelago
16-03-2005, 00:32
Ah that kills national ambition, so that your nation becomes filled with hedonistic slouches who get overrun within a week.

Hedonistic? yes. They have glands that can secrete almost any kind of drug WITHOUT the sideeffects and that can clean it out of their system in a moment. But on the other hand, they become very bored. Very bored. So they do things, not for monetary gain, but for entertainment. It soiunds a little sick to go to war for fun... but at the heart, that's what happens.